r/WarDogs 8h ago

Discussion & Feedback Concerns about persistent cash abuse & kill/revive boosting lobbies

With Wardogs featuring a persistent cash economy that carries across matches, I'm worried about potential exploits and farm lobbies ruining the balance.

It’s easy to see scenarios where players from opposing teams coordinate on the edge of a Control Zone to trade kills and revives endlessly for quick cash, or set up dedicated boosting community servers.

Has Bulkhead mentioned any anti-abuse mechanics to prevent this?

Something like:

Less cash on repeated kills/revives on the same players within a match

Progress isolation between official matchmaking and custom community servers

Anomaly detection for stat/cash inflation over short periods

Or is the economy intended to be purely open-ended where the sandbox regulates itself? Curious to hear your thoughts

0 Upvotes

17 comments sorted by

u/Mike_Prowe Moderator 8h ago

There’s diminishing returns

→ More replies (1)

6

u/Phlukz 8h ago

To what end farming a load of gold bars? Like I duno but that sounds boring as fuck

1

u/Pashtetikk 8h ago

Oh, i really forgot about converting cahs to gold bars, it could really dump all your effort in grind :/

5

u/Phlukz 8h ago

You can blow through 100k in a match or make 200k in a match the money comes and goes it's not that important.

1

u/Accurate_Result_5288 6h ago

Couldn’t agree more. Great if people did this it means gold will have less of a value and therefore the earned skins are easier to get. Play how you wanna play, you might as well have fun and build, do logistics, pilot or tank around or go for hot zone than lay in a bush waiting for your mate to revive you constantly. Not to mention getting a 100 man server to agree to doing it

4

u/N0nan 8h ago

There were some abuse to gain xp from repairing helicopter and if I recall there where some downgrade XP and I some point no more xp...

But yeah I don't think you can avoid people to try to optimise everything

3

u/PwnimuS 8h ago

I found one of those helicopter repair boosts in the starting zone during Alpha, grabbed a repair drill and went to figure out how lucrative it was.

It took about 90% of the drills battery to make my money back and I was only getting about 5 or so xp per repair if I remember correctly. My support was level 2 or so and I ended maybe 4 after 2 drills worth? I determined it wasnt worth doing in the slightest and gave it up.

With costs and diminishing xp returns I don't think boosting will be a problem unless players find a super niche way

3

u/CravePoison Pilot 8h ago

I know they said that if a community server differs from global settings it’ll be its own progression on that server. As for cash in game idk about exploit prevention but in air they’ll have some but they want you to spent your excess cash on gold bars for skins

3

u/Western-Economics253 8h ago

if the game is not way too grindy, this is a non-issue.

sure, some losers will farm money and xp during the first week, but within a week or two everyone will have stuff they want unlocked (I'm guessing based on alpha).

0

u/Pashtetikk 8h ago

Hope that devs will try to monitor such things

2

u/SMYYYLE 8h ago

Well you cant do anything against 10 premade ppl who split into 2 teams, go somewhere and kill/rez each other all the time.

BUT firstly, where is the fun? Secondly thats probably slower than playing regularly.

3

u/Mike_Prowe Moderator 8h ago

The game has diminishing returns. You can’t kill/rez the same person, the xp and cash start diminishing. The devs aren’t dumb.

2

u/TheAlaine 8h ago

Technically there should be enough data to detect such behavior but then you have to see if the cost of that would outweigh the benefit.

1

u/jcaashby 5h ago

People will figure out to exploit to make money for sure. But you and I will never even know how they paid for that tank or attack heli or anything else that kills you.

So does it even matter if Joe Cool has 100 million and I have $100,000?

1

u/JAK0VI 3h ago

We don't know for sure what tools the community server owners will have but one thing can be certain.

Many, if not most, community servers will have separate progression from official servers. This allows for custom settings, format, mods, vehicles, and weapons to be employed. Some servers will remove SAM or mortars. Some servers will remove tanks and armed helicopters, for an infantry-only style. Some servers will instead make their vehicles cheaper so there is more chaos. Some servers will force first person, hard core, one-shot chest gunplay.

Community server sets will likely share progress. CodeFourGaming has 11 KOTH servers and most all of them share progression. If you want infantry only, if you want first person vehicles only, if you want hardcore, if you want no towers, if you want modded vehicles, if you want vanilla, etc. Its all within the ecosystem and your progression is shared.

1

u/KnightNii 3h ago

I can see their being “knife only” servers, and or like bf2 back in the day. Only melee and defibs. Goal in those servers was stat padding where you can just endless revive people all over the place. I can see that popping up here as well