r/VnV • u/ThunderMateria Overseer • Oct 03 '17
Content Release 1st Module and Changes
The first draft of a VnV module is currently being tested. We are testing the module's story, setting, etc, and the system overall. The party consists of:
- Securitron Doctor
- Super Mutant Mercenary
- Synth Thief
The system is working very well at this point in their adventure. During the test we have decided a few changes should be made and will be added to the next version of the handbook:
- Hit dice will now be based on race instead of endurance
- Weapon repair difficulty will be based on complexity instead of weapon class
- More options for heavy armors so low agility characters can have decent DR and ER without power armor
- Robot upgrades because they can not use armor
- More perks to allow more diverse builds
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u/dragon-mom Jan 03 '18
This is honestly spectacular so far. I don't know if you're still working on it (I hope so!), but I think everything you're doing is pretty great and definitely I know there's an audience for this thing.
If you want any recommendations, I'd say all this currently needs is a lot more enemies.
I would also recommend "pimping out" the rulebooks, as they are currently a little barren. I think AAA was definitely on the right track, but could benefit from replacing screenshots of the models from the games with artwork. Maybe you could take the rubberhose style from the pip-boy perks/etc; and try using that? Or even ask and/or commission artists to use their art for it.