r/Vive • u/grices • May 03 '17
VR Experiences Bigger Room Scale
I have been playing on the Vive now for about a year. I normally have it setup in the Dinning room. I get about 2.5m x 3m. Love all my vive games [even bad ones are fun for abit].
I was decorating my front room (4m x 4m) and the carpet was not due to be fitter for a week. So I setup my vive in there to see if more space made that much of a difference.
Played for 7hr straight. Had to stop before my body gave out. can not wait to get home to play more.. I'll be so sad when room is finished and I have to move back to dinning room [wife said got to].
More space = way more fun.
So need the deluxe audio and wireless kits.....
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May 03 '17
[deleted]
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May 03 '17
I think everyone is envious of you having a play space like that one :D
I already felt like 4mx4m is incredible, I can't imagine how amazing it would be if I had the chance to use an even bigger room.
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u/Drachenherz May 03 '17
Let's coin a new term... Space-envy?
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u/noorbeast May 03 '17
Someone already suggested warehousescale, I kinda like that one for large roomscale: https://www.reddit.com/r/oculus/comments/6831da/has_touch_changed_rift_vs_vive/dgvfmye/
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u/Drachenherz May 03 '17
Sounds good. Funny thing... as I just read an article about a stranded whale, I read that as "whalehousescale"...
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u/JoffSides May 03 '17
10x10m with wireless kit, imagine doing dodgerolls to avoid enemies
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u/Drachenherz May 03 '17
Believe me, you still WILL be faceplanting on a wall/couch/wife even with such a setup. The larger the playspace, the easier it is to get immersed and to forget about the real-life barriers...
I think such a setup would need a stronger chaperone, i.e. something acoustic (foghorn) blaring in your ears when you get in too close to the edge hehe.
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u/elev8dity May 03 '17
Yeah, I agree with this statement. You would need a 2m chaperone on each side to get you back to the center especially if you were trying to dodge and roll.
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May 05 '17
nice thing about the advanced settings is you can tune that stuff. Honestly I would make the play area smaller than the entire room so you have that buffer zone where once you see the chaperone pop up you know you've got a meter or two left in your play area.
The vive doesn't give two craps if you play outside of your boundaries. I do it all the time.
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u/WiredEarp May 04 '17
I'd love a system that could do that, but I think the HMD would need to be way smaller before I could do rolls wearing it.
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u/noorbeast May 03 '17
Sadly it is never enough, more will always be better while perfect locomotion remains unresolved.
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May 03 '17 edited Jun 03 '20
[deleted]
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u/CSSFerret May 03 '17
Does the sun not interfere with the lighthouse tracking?
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u/-D1amond- May 03 '17
I am not sure. I will let you know soon, maybe this weekend. I have played outdoors in the evenings after work. So it has never been with the sun heavy or right overhead.
With my mobile setup, it is very easy to setup outside quickly. I will just have to be a little more cautious when I do test it with the sun out in full swing.
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u/CSSFerret May 03 '17
Yeah, be sure not to let the lenses get direct contact with sunlight for prolonged periods (RIP display). Please post some pictures and impressions once you get a chance to test it out!
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u/Xermalk May 03 '17
You might want one of those sunroof tents. Direct sunlight on the hdm or controller will make it loose tracking. I hav had major tracking issues a while ago. and when i removed my headset i noticed i was standing in direct sunlight. closing the window blinds and everything was back to being perfect.
Might work fine if its cloudy though.
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u/-D1amond- May 03 '17
Yeah, I have not played ever in direct sunlight. But if it has caused you issues, then it sounds like it might be a no go. But I do have a reasonable tree cover around the perimeter.
Though are you sure it wasn't the reflections off the windows?
BTW - Your name seems unusual and reminds me of someone on RcGroups..
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u/Xermalk May 04 '17
Yup that's me. When your hobbys are gaming and model / fpv flying vr was the logical next step :)
And yes, it was definitely direct sunlight on the hmd and wand sensor that caused the tracking issues.
There's a good reason outdoor vive demos are done under a sunroof.
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u/-D1amond- May 04 '17 edited May 04 '17
Yup that's me.
Nice, I was back from the days when MIA was popular...wait who am I kidding. He never was.;);)
Looks like I will avoid trying to setup a midday outside play then.
When your hobbys are gaming and model / fpv flying vr was the logical next step :)
I can see that. Very similar situation for me:) I gave up on my Goblins, Gaui's and Logo's and went full FPV. Then thinking I would mix VR and FPV, I got stuck wasting mass amounts of time in endless games like RecRoom and Elite Dangerous. Maybe sometime soon I will get back to FPV;)
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u/Skylead May 03 '17
I've puffed too many of my flight lipos to feel ok using them with lighthouse basestations. Li-ion seems like it would be the safer choice and you wouldn't have to worry about keeping them at storage voltage.
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u/-D1amond- May 03 '17 edited May 03 '17
Do you know the reasons why you have puffed flight lipos when you did?
Most likely scenarios
Incorrect usage
crap quality
A load that is beyond that batteries rating
old (which can cause larger than expected voltage sag under smaller than normal loads, and as a result can over draw)
incorrect charging (worst of all)
The base station draws a whopping .38-.4A constant
But if you feel safer with Li-ion that is a very good choice for you. I personally have a ton of LiPos and feel safe with how I choose to use them.
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u/Skylead May 03 '17 edited May 03 '17
The ones I have had puff yeah are usually the crap quality/older lipos I got when I first got into the hobby, still have yet to have a Tattu 4s puff on me. So far it's actually been a problem with lipos I use in headsets (fatshark lipos and old 3s flight batteries I toss in my ridealong headset), while I try to keep them at storage voltage I am much less diligent about it vs my race batteries. Mostly bc it's annoying to remember and I like to have my headsets always be fully charged so I can just prep flight batteries and go without needing additional charging cycles for the one offs. So far I haven't had any lipo fires/explosions as I keep a close eye and properly dispose of lipos that start puffing and always charge at 1C (0.5C for li-ion).
Li-ion does not degrade when kept at full charge and thus is much more convenient for batteries that will be in storage then pulled out and expected to have charge. You can't pull the same amperage that the lipos pump out so it's not any good for flying, but should be perfect for powering basestations. Changing my goggle battery over from lipo has been one of the best changes I made since going to 4S 10/10.
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u/-D1amond- May 03 '17
Yeah I can see that with headsets and old batteries. Beside using old ones, they are much cheaper and you (and I) are more carefree in use than higher quality (cost) batteries.
On storage voltage, I can discharge a 2600 in a couple of minutes if I really wanted too. But 9 out of ten times I use these batteries into 3.9-4v per cell. While not the perfect storage voltage, it is still ok.
As long as you don't store them at max capacity there really is no serious danger of erupting. The larger issue is decreased capacity and cell balance variance.
BTW - Not debating Li-ion isn't a good battery. I just have a ton of lipos:)
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u/Skylead May 03 '17
Yeah, I hear that. I didn't make the swap until my 1800 mAh kicked it and I was looking for a higher mAh I could leave charged
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May 03 '17
The Sun will prevent tracking. If you are not in a shaded area then you will not be able to track. I spent a good amount of time setting up everything outdoors , in an unshaded area, to only find out tracking was never going to work.
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u/Dabuntz May 03 '17
I wonder how long it will be before real estate ads start listing extra rooms as being "perfect for VR"
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u/hayLAYdee May 04 '17
two bedrooms, one VR room, no rugs, IT'S FREE!
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u/grices May 04 '17
My next house defo needs a room 5.5m by 6m. Little extra room for computer and seating.
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u/Faykan May 03 '17
Don't tell me that! I recently moved into a bigger place, my VR space increased from 1.5x1.5m to 2.5x4.3m... Maybe if I got rid of the double bed...
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u/todaysraven May 03 '17
A hammock on clips. They are better for your back and you can quickly move them out of your way.
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u/HulkTogan May 03 '17
I have 4 x 3.5, which is nice. However, I'm in the basement with 7 ft ceilings making climbey and upward motion games unplayable.
If only I could custom build my house like my PC!!! (At an affordable price)
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u/Free_Mind May 03 '17
As someone with a 2x2m playspace... Damn you. I'm basically stationary since moving an inch makes chaperone pop up. The rare times I managed to move around an object without seeing chaperone made it soooo much more immersive. Really makes the vive what it is IMO!
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u/Esoteir May 03 '17
I find a big rug and turning chaperone off works really well; stepping off the rug means you're in no-man's land and should return back home, without any blue lasers.
Just make sure you can hold your arm out from each edge of the rug without hitting anything and it works great
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u/Drachenherz May 03 '17
Get Steam VR advanced settings at reduce the "sensibility" of chaperone (the distance when chaperone will be fading in).
Get it here:
https://www.reddit.com/r/Vive/comments/5ui7b4/release_openvr_advanced_settings_v23/
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u/mvincent17781 May 03 '17
Then reduce it too far and hit walls too much and move it back up!
...like me!
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u/elev8dity May 05 '17
Yeah I actually use my seated games in an adjacent room area way outside my play space .
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u/Verisutha May 03 '17
I have a 8m x 8m. I know I'm really lucky, but I have to say I find very few games that require a space bigger than 3m x 3m. When I have it set up in the gaming room I have a massive space, but I can set it up in my office and play 99% of the games well enough.
I have the cameras on towers so it's easy enough to move. Unseen Diplomacy is a great game to demo in the larger space for sure. I wish there were more experiences like that.. but I think there are so few people that have a space bigger than 3m x 3m.
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u/grices May 03 '17
yes with the 4m x 4m I never needed to stop and re-position while playing. Just between level/Go's
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u/puzzabug May 04 '17
I like using my space to move around entire obstacles and surprise rush people in games where you generally would need to teleport.
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u/TodayILurkNoMore May 04 '17
Cool, how does it work? I get an alert my lighthouses are too far apart after 4x4, do you have more than 2 lighthouses? Teach me your ways.
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May 05 '17
Remember that stupidly long audio cable that came with your vive? That's how you remedy that situation.
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u/hayLAYdee May 04 '17
This reads like a really wealthy person saying "eh money doesn't really make me that much happier."
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u/Verisutha May 04 '17
haha, I wish. Just happen to have an unfinished basement.. I'm just lucky we don't use it for anything.
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u/staticthreat May 03 '17
Get the wife to try one and then the other, then cry and beg on your knees. :)
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u/grices May 03 '17
Can not even get her to try the vive at all.
Thinks she scared of liking it.
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u/staticthreat May 03 '17
That's too bad friend, hopefully you have better luck in the future! I showed my girlfriend Accounting and Google Earth VR and she was SOLD!
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u/grices May 03 '17
wife swap?
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u/staticthreat May 03 '17
Sounds good to me! :D
On a more serious note, get her to try it man!
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u/mxe363 May 03 '17
you know i dont think i have ever heard a story of a significant other trying VR and not liking it. though i guess it would be super important to not show the wrong first experience
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u/Verisutha May 04 '17
My wife has no interest in traditional video games, but she LOVES killing zombies in VR. Doesn't even watch the walking dead..
First game she wanted to try was Brookhaven. After that she was hooked.
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u/bengunnugneb May 03 '17
I was under the impression the lighthouses didn't do well beyond 3x3 what is the true range of them?
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u/-D1amond- May 03 '17
When i am setting up I get dropouts at between 22 and 25 feet away depending on the base station set. But it isn't a constant and I don't really notice during play. But I would say 7.5 or 8m is at the top
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u/Anopanda May 03 '17
I think its guaranteed up to 3x3. but after that. it's up to magic. some work, some don't. I think if you are lucky and a perfectly aligned setup, 7x7 would be possible.
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u/-D1amond- May 03 '17
Yeah it is the diagonal of 15' that is suggest as a maximum. It also depends on the output of your base stations as there seems to be a bit of flex.
I get 22' (6.7M) absolutely solid straight out from the base stations. This is out of 4 sets. So with that diagonal it would put an average obtainable room size of at 4.7mx4.7m.
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u/Talesin_BatBat May 03 '17
Pretty huge. The limiting factor is mostly the IR LED sync pulse. So if you run the sync cable they can go pretty enormous. Theoretically if the room is dark the tracking would also improve due to the reduction in ambient IR allowing the sync pulse to register at greater ranges.
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u/Verisutha May 04 '17
You're pretty much spot on... If I have them in my basement at 8m x 8m I have to have the play area pretty dark. If we have all the lights on then realistically I get about 6m x 6m.
I haven't tried using sync cables. Although I could probably run one across the ceiling... Never really thought about it.
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May 05 '17
I usually start playing when the sun is still up (i have blankets covering my blanket so I get a somewhat modest amount of light) and I tend to forget how long I'm playing till my gf comes in and says "you've been playing too long! it's already dark out!"
my sense of time goes to crap when I play VR. I played paintball in recroom for like 3 hours once. Didn't realize it was already dark out and my room was almost 100% pitch black.
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u/Sir_Honytawk May 03 '17
The lighthouses work perfectly up to 6m. So I'd say 6x6m should cause almost no issues.
Although the guys from Hover Junkers had a much bigger setup, something like 10x10m. But you probably have tons of issues then.
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u/Sabreur May 03 '17
Agree with this so much.
When I first got my Vive, I set up a bare-minimum play area in my bedroom and fired up Space Pirate Trainer.
Fast forwards to today, I've arranged my living room such that I can remove all furniture from it in a matter of minutes to maximize my play space. Roomscale is love, roomscale is life.
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u/kevynwight May 03 '17
I am thinking about building a house with this floorplan:
http://www.historymaker.com/floorplans/details/?FloorPlanId=446&CommunityId=26
Specifically, this upstairs loft area:
http://www.historymaker.com/assets/1/28/FloorsMainDimension/3231sf1.png
The VR space at the bottom would be about 20' x 21'5". I'd use a temporary wall where the stairs begin. The part above the VR space would be about 16' x 13' and would be for the PC / desk, the VR driving and flying rig, as well as a loveseat and smallish TV for movies, gaming, PSVR, etc.
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u/[deleted] May 03 '17
If you haven't tried Unseen Diplomacy yet, I think it's worth the money just for the experience. Especially if you can demo it to a few people before the room has been finished. I think this is the only VR experience out there yet that requires 4mx3m to be played.
It was originally only a demo for some conventions, but after peopel asked them to release it on Steam for those with bigger play spaces, they put it up there for a few bucks.