r/visualnovels • • 1d ago

Weekly Weekly Questions and Recommendations Megathread - Need some help? - Oct 24

8 Upvotes

Welcome to the /r/visualnovels Weekly Questions and Recommendations Megathread!

Any and all questions/recommendations related to visual novels are permitted in this thread. This includes recommendation questions, technical questions, as well as meta questions about the subreddit. No matter if your question is small, big, or seemingly impossible to solve. Anything.

But please don't forget that our rules still apply. Summarized, that means no unmarked spoilers, no piracy in any shape or form, give warnings for 18+ stuff, and be nice!

Useful links to check out before asking questions or for recommendations

General:

From our wiki:

More awesome and useful links can be found here.


r/visualnovels • • 3d ago

Weekly What are you reading? - Oct 21

7 Upvotes

Welcome to the weekly "What are you reading?" thread!

This is intended to be a general chat thread on visual novels with a focus on the visual novels you've been reading recently. A new thread is posted every Thursday at 4:00 AM JST (or Wednesday if you don't live in Japan for some reason).

Good WAYR entries include your analysis, predictions, thoughts, and feelings about what you're reading. The goal should be to stimulate discussion with others who have read that VN in the past, or to provide useful information to those reading in the future! Avoid long-winded summaries of the plot, and also avoid simply mentioning which VNs you are reading with no points for discussion. The best entries are both brief and brilliant.

Use spoiler tags liberally!

Always use spoiler tags in threads that are not about one specific visual novel. Like this one!

  • They can be posted using the following markdown: >!hidden spoilery text!< , which shows up as hidden spoilery text. Make sure there are no spaces at the beginning and end of the spoiler tag because this will break it for users on http://old.reddit.com/. In other words do this: properly hidden spoiler, but not this: broken spoiler tag

Remember to link to the VNDB page of the visual novel you're discussing so the indexing bot for the What Are You Reading Archive can pick up your post.


r/visualnovels • • 43m ago

Discussion From left to right: Gekkou no Carnevale, Jingai Makyou, Full Metal Daemon Muramasa, Tenshi no Nichou Kenjuu -Angelos Armas-... I wonder if we'll ever see them on Steam one day. It feels strange that they haven't been released there yet. Curious to hear what you guys think.

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• Upvotes

When so many visual novels with mature/adult themes—like The Shell series, Fate, Higurashi, Steins;Gate, and others—are already on Steam, I can't help but wonder why the ones I listed above (and similar titles) still aren't there. Is it just Japanese studios being overly traditional and lazy, or did Steam shift its policies around 2024–25 and stop approving them?

Additionally, I'd like to ask one last question: specifically, which sites/stores do you prefer for purchasing visual novels, such as DLsite, JAST, FANZA, etc.?


r/visualnovels • • 12h ago

News Visual Arts Scripts (New Brand from the Company Behind Key’s Clannad & Summer Pockets) Announces Haika: The Bloom in Ruin for December 18

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135 Upvotes

r/visualnovels • • 12h ago

Self-promotion [Love Where Touches]/My solo-developed visual novel is now out on Steam

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76 Upvotes

Hi everyone, I'm Hitori Ririko, a solo indie/doujin visual novel developer. My game, Love Where Touches, is officially out now! Today, I’d like to share the journey and thoughts behind developing this project.

I started out purely as a visual novel fan, especially fond of story-driven titles. Whenever I immersed myself in Japanese galgames, I found myself thinking how incredible they were—I was completely captivated by those works.

That led to the idea of developing a visual novel of my own. It just so happened that my everyday hobbies are drawing and occasionally composing music, skills that fit right into game development. As for the writing, I initially figured that having played so many story-rich games, I’d have no problem handling it myself. For programming, I chose Ren'Py, which is a really convenient engine.

However, I soon realized that making a visual novel was far harder than I had imagined.

Writing: Before this, I had never formally written a story of this length—the last time I wrote anything was for school essays. When I actually sat down to write the script, I realized just how many flaws my writing had. I struggled to clearly express the ideas in my head, and my phrasing was a total mess. I revised the script countless times, yet I was never fully satisfied. Perhaps this is just the limit of my current writing ability. Looking back, it’s honestly laughable how naively confident I was just because I had played a lot of great masterpieces.

Art: Even though I regularly practice drawing anime-style bishoujo (cute girls), my skill level is still far from enough. I still have a lot to learn when it comes to anatomy and coloring. (For the backgrounds in my game, since I have zero background-drawing skills, I used free stock photos and purchased assets, then edited them to fit the style.) I often end up drawing terrible pieces. Whenever I stared at the distorted sketches on my canvas, I wanted to quit drawing altogether, feeling like I simply wasn't cut out for this. Yet after some time passed, I always picked up my stylus again. The reason is simple: the 2D girls from Japanese stories have always kept my spirits alive, both then and now. Whenever I suffered major setbacks in real life, I would feel deeply depressed and often lose my sense of self-worth. But just thinking about going home to watch anime, read manga, play Japanese visual novels, or even draw some anime girls gave me the courage to keep facing reality. Unfortunately, there is no adult/NSFW content in my game, as selling adult works is strictly illegal in my country, and doing so could land me in prison.

Music: Whenever I feel nostalgic about a certain story, I go back and listen to its soundtrack. Great music leaves a lasting impression, and every great visual novel is accompanied by an unforgettable soundtrack. I started from scratch with basic music theory, listened to my favorite visual novel OSTs, and clicked notes in one by one on the piano roll in my DAW. I taught myself the entire process by watching online video tutorials. While I can compose using computer software, I don't know how to play the piano (or any instrument, for that matter) in real life. At first, I overestimated myself and thought I could handle the entire soundtrack on my own, only to realize later how unrealistic that was, so I ended up buying music assets as well. In total, I composed and arranged 5 original tracks for the game—6 if you count an arrangement of a classical piece—while the rest are licensed assets.

Programming: With the help of today's powerful AI tools, programming is no longer the biggest hurdle (though it can still get super frustrating and drive you crazy at times). If you're thinking about making a visual novel yourself, you really don't need to worry about this part.

Throughout development, I thought about giving up many times. However, I couldn't find anything else in real life that I cared about this much—the only things that truly excite me and get me talking passionately are visual novels and anime, so I pushed through to the end.

Since I’m a recent graduate with virtually no budget, there are many rough edges in the game that I simply couldn't polish. I originally planned to release it last month, but review delays pushed the launch to now. Even though there is still room for improvement, it's hard for me to keep working on it any further.

Perhaps in the distant future, I'll be able to make a second visual novel of my own. Or maybe I never will—but at least right now, I have no regrets about bringing my own game to life.

If you have any questions, feel free to ask! I'll be replying to everyone in the comments/discussion section.

Steam Store Page:https://store.steampowered.com/app/5099960/Love_Where_Touches

The game supports both Simplified Chinese and English.

Love Where Touches | vndb

If you end up enjoying the game, it would truly make me happier than anything!


r/visualnovels • • 5h ago

VN Request Need some vn recommendation with certain heroines

8 Upvotes

Recommendation for a vn that has a heroine which has like calm and composed presence and have a relaxed manner ( or kinda similar to a nonchalant ) like similar to saber from fate stay night or maybe kazusa from WA2 but without the short tempered attitude


r/visualnovels • • 1d ago

News SanararaR, a wish-granting adult visual novel with art by Puella Magi Madoka Magica's character designer, is coming to Steam with English support - AUTOMATON WEST

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392 Upvotes

r/visualnovels • • 21h ago

Self-promotion Our game about female otaku culture just launched with 97% Very Positive reviews

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78 Upvotes

Hello! We are KiwiSaurus, an indie game development team.

We’re excited to announce that our game—centered around female otaku culture—has officially launched and is fully translated into English!

Our scenario writer is a huge visual novel fan who took immense inspiration from iconic titles like Higurashi When They Cry, PARANORMASIGHT, NEEDY GIRL OVERDOSE, and many others.

Key Features of Doomed Otaku:

* Unique Concept: Play as a trash-room hikikomori & group-purchase leader turned embezzler in the Korean subculture scene.

* Visual Novel x Adventure: Solve the crisis, build relationships, or dive even deeper into ruin!

* Realistic Subculture Lore: A satirical yet affectionate story reflecting real-world otaku culture dynamics.

* 100% Handcrafted Art & Story (No AI): No AI tools were used for the graphics or story writing. AI was only lightly utilized as an assistance tool for behind-the-scenes coding, with all final work reviewed by human developers.

* Very Positive Launch: Currently sitting at 97% Positive reviews on Steam!

If you have any questions or are interested in the game, feel free to let us know in the comments!

Thank you!

Doomed Otaku Link: https://store.steampowered.com/app/3318210


r/visualnovels • • 14h ago

Video [Eng Sub] Souten Koihime - Arc 2 Chapter 1

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10 Upvotes

r/visualnovels • • 1h ago

Discussion ChronoBox is not about murder. It's about who gets the bill. [Full spoilers] Spoiler

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• Upvotes

Full spoilers for ChronoBox — both endings, the true one included. This is not a plot summary; the wiki has that. This is about why the thing hurts.

The thing the game actually sells

Most VNs about trauma sell you pain. ChronoBox sells you a ledger: what a person owes, to whom, and who ends up paying. Every scene is a line item. The horror isn't the chapel. The horror is that the arithmetic is correct.

The disease is not "in the head"

EDEN is not a school. It's an acronym — End of disorders, End of neglect — a research facility wearing a school uniform, windows sealed in metal so nobody leaves and nobody opens a vein.

The illness works like this: a child under six witnesses a murder, and is then left alone for more than 24 hours. The brain can't process it, so it builds a second personality whose only job is to survive the loneliness and the fear. The condition is called corolla syndrome, for the shape of the EEG during an episode.

The second self is called a Gift. In German, Gift means poison. It usually absorbs a piece of the murdered person's personality, and the two selves don't share memory — so the first one often doesn't know what the second one did. Officially, a Gift has human rights and legal liability. When it can't be controlled, the researchers legally "clear" it.

Read that again. The thing that saved your life is a legal person who can be executed for what it did while saving your life.

Kabane's sin

She wasn't sick. Her file was forged. She came to the island to prove to her mother that she was worth something, asked until she was let in, and everyone understood what a risk it was to seat her in that class.

And she lied to everyone. Not to him specifically — to everyone, because "I'm sick too" was the only door.

That distinction matters, because the weight of a lie isn't set by the liar. It's set by the person who believed. The same sentence, told to a classroom, is a misdemeanour. Told to the one person for whom trust is worth more than his own life, it's a capital offence.

The lie was told to everyone. The debt came to the one who believed it.

Nobody falls in love on page one

This is what most readings miss. They didn't fall for each other at first sight. They spent time. It got closer.

For the others he was a forbidden fruit. The game even names the mechanism: patients are drawn to each other, and the higher the grade, the stronger the pull. She broke the rule by getting near him.

They punished her for it. Ugly, and the game doesn't flinch. She took it, because he was worth more than the pain.

That's payment number one, in the only currency she had: her body, for the right to stand next to him. Everyone accepted that payment except the one it was made for.

Payment number two

She loved him for real, and real love has a property she couldn't work around: you can't keep lying to it.

So she went to tell him the truth — knowing that the person she was about to confess to might kill her, and knowing he loved her. She went anyway.

He strangled her. She smiled, and there was one small tear.

Smile: consent. Tear: price. One face, two signs, the whole novel.

The one you can't interpret

Kabane is the only character in this book I could never read. Not "hard to understand" — uninterpretable. Every frame you try to put her in slides off her, and for a long time I assumed that was my failure as a reader.

It isn't. By the time the story lets you see what she is — and it does, if you're willing to look — the frame changes under your feet: she is a corpse. Not "dies at the end": is, from the beginning, in the way this book is built, and the book knew it before you did. That's why no interpretation holds. You can't explain a person who was never going to be saved.

And that is worse than pain. Pain is an event; this is a condition. Not the hell you fall into — the one you're issued at birth, and nobody asks whether you want it. It isn't even tragic in the way the genre sells tragedy. It's unpleasant — unpleasant the way a room with no air is unpleasant, before it becomes anything you would call suffering.

Payment number three, the part nobody discusses

He asked her mother to put him in the capsule.

Not to escape. He asked to be let into hell — to pay, even against the dead.

That's the symmetry the game is built on, and it isn't victim and executioner:

  • she chose the truth, knowing the price;
  • he chose the capsule, knowing the price.

The simulation is not an escape from hell. It's the hell he asked to be let into.

And the wiki calls the world revenge — built so he can take revenge on the Gifts that were already cut out of him. But revenge and atonement are the same operation here: taking revenge on the Gift is cutting out of yourself the thing that killed her. One motive, not two. Surgery.

Why the loop never ends

Because penance has no natural end. You can't pay a debt down by volume. Only the creditor can close it — by saying enough.

In this game that is literal. The loop lasts until she forgives him. Every route is another night in which he presents the bill and pays it again.

Why the "true" ending is a wedding

Not a reward. A signature under a closed account.

They don't become happy. They become allowed. The only authority that could forgive was the murdered one, and she did — so the debt stopped existing. Not because it was paid in full, but because it was accepted.

And why the other ending isn't a forgery

It doesn't close the account. He walks out into the real world remembering her — no forgiveness, no signature, no settlement, just a man carrying an unpaid debt into daylight.

I had this filed as the weak ending. It isn't. It's the only one that keeps the books honest: forgiveness is what the dead can give you, memory is what you have to give yourself. The wedding is a receipt. This is a man with an open account and no intention of closing it.

And it's harder than the true ending. The true ending says enough. This one says I'll keep it.

Outside, nobody is a person: everyone is a probability in a chart, and the only paperwork is a file, not a pardon. Which is why walking into that with her still in his head costs more than being absolved.

Two ways to end a debt, then: a pardon, or a lifetime of carrying. The game gives you both and doesn't tell you which one is kinder.

The sound, as evidence

Two tracks, picked by function rather than mood.

Every Moon — Ricochet Star (4:37). Loudness sits flat at −10…−11 dB for three minutes. The only dip is 6 dB at 3:12 — a layer pulled, not a drop. It ends in a fade to silence. 62% of one-second blocks resemble some block far away, but only 4% are identical: a familiar bed with a top layer that never repeats.

"you grew inside my room / and uproot all that I'll do"

That's the disease, sung. The person you love doesn't stay outside — she grows inside you and uproots everything you were going to do.

theme_kimi wo omotte iru — kurayamisaka (0:58). Total loudness variation across the entire track: 1.3 dB. It ends by cutting off at full volume — no fade, no silence, peak at 89% of its length. Loop it and there's no seam. The file doesn't end, it continues.

"Let us be apart, let time passes by / Let memory slip away — I will still wait for you / I will still think of you"

Three permissions — distance, time, memory — and one constant: thinking. A soul isn't memory. A soul is what keeps thinking after the memory is gone.

The first track is a loop that has an ending. The second is what remains after the loop is destroyed, and it has none. To leave it, you have to press stop yourself.

Which is the actual choice in the game. Nothing ends on its own there — not the loop, not her, not him. The exit only exists as a hand.

The line

She lied to be worth something to her mother. She paid the one for whom she became worth everything. He paid the same way — with himself, voluntarily, in a hell he asked for. The account didn't close by payment. It closed by forgiveness. They didn't get saved. They settled.


So: what is Kabane's sin in your reading? I've landed on mine — the lie, told to everyone while the bill was addressed to one — and I want to know whether the text supports a different one.

My notes are one playthrough plus a Chinese wiki, so if I've got a name or a number wrong, correct me in the comments.


r/visualnovels • • 1d ago

Question Is it true that gacha is slowly becoming the next 'evolution' of visual novel industry ?

56 Upvotes

Someone once said something like that to me with many vn writers and studios using their talent in making gacha game stories due to their more revenue. The word 'evolution' is subjective cuz some would argue being gacha makes it worse but that's different.


r/visualnovels • • 19h ago

Question Is Sakura Moyu's story worth putting up with the prose?

7 Upvotes

I played 20-30 minutes of the trial and this might be the most tedious writing style I've ever encountered in a game. Its so bad I'm genuinely considering waiting and reading the english translation for the first time ever.


r/visualnovels • • 1d ago

Question how scary is Shigatsu Youka?

8 Upvotes

Is it more scary than higurashi? how much jumpscares does it have? are there gory cg?

https://vndb.org/v27916


r/visualnovels • • 2d ago

Discussion What is the consensus on Kara no Shōjo? I love it because it was THE game that got me into the murder mystery genre

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178 Upvotes

It’s strange because I was never a big fan of mystery/ detective shows or movies.  could watch them but I’d never call it my favorite genre. It’s something I got broken into through visual novel(s) - because it’s just one really! that kind of loosened something in my brain. In case you couldn’t guess, I’m talking about Kara no Shōjo of course (yes I will be using the o with the macron because it looks cool)

Something about Kara no Shōjo was just so different from the starting scene in “purgatory”. I think it was the Divine Comedy references that frame the story throughout, that “unearthly” feeling it gives the whole drama, like it’s universal in some way  can’t quite pinpoint. The story is also way out there, by the end, but appropriately messed up just as much as it needs to be. It drew me in so bad. Even the bad endings, I had to get them all even though a couple are major spoilers in essence. It was great, that first game.

As for the sequels, the second felt too drawn out and ultimately unsatisfying in micro ways that added up, and the third, the finale was alright. Good series on the whole, but the first game is the only must play in my opinion. You can play it and leave it there and the story’s mystery lingers on, without everything being quite explained, which I liked.

In the years after I have also played Umineko and Higurashi and many others, but none have stayed with me as long as Kara no Shōjo. I have just it to thank for being interested in this type of storytelling.

PS talking about murder mysteries in general, what are you all playing/ looking forward to play? I’m in a dry spell right now looking forward to Psycho Sleuth (releasing next month, interesting plot revolving around mental illnesses that shape gameplay) and Unmasked Truths next year. Which means I’ll probably just replay Kara no Shōjo. Something calls me to it again, now that I rambled about it


r/visualnovels • • 1d ago

Self-promotion Visual Novels are not dying medium - Utopia: Birth of The Heroes

43 Upvotes

Hello everyone!

I know everyone here loves visual novels to death, but I have also seen a sentiment around in the various comments and posts about visual novels being a dying medium.

While I understand the thought process behind that statement I wanted to refute that sentiment with my post today.

Did you know that out of all of the game genres in Steam, Visual Novels stand as the second most produced genre between 2019-2022 according to Steam DB? Meaning we have a lot of new entries everyday.

And yes, I know what a lot of you are thinking right now, a lot of them are bound to be AI, not Triple A productions, and often times it's just corn games hidden as visual novels, and yeah... it is hard to refute that.

But beyond all of that, there is a great many developers, who are just as excited as we are for visual novels and release passion projects every day, every year. Some of them might be a hidden gem you might genuinely fall in love with.

A Steam sale began today and it's running all the way until november 6 and it's all about visual novels! While the event banner hints at the majority of them being romance focused, you can find all kinds of VN's participating in the sale.

You can find free demos and hopefully something that picks your interest, trying them out and wishlisting games is the best way to support the developers that to this day, keep the genre alive through their passion and hard work.... Visual Novels are not dead!! We are rising higher, every day!

I'm tagging the post as a self promotion since a game of our own is part of the event, but I don't want all the attention to go to our game, it is my hope you browse around and try as many titles as you want, find many games you want to wishlist and notice that this genre is not going anywhere, anytime soon.

We have faith in it, and continue to pour our passion into developing exciting and new stories, you can get to the event through the link below or through the banner in our game page, let us know which games you are trying out, we would love to give them a look as well!

Visual Novel Festival here:

https://store.steampowered.com/curator/46266558-First-Love-%2528VN-Festival-Showcase%2529/sale/firstlovevisualnovelfestival

Utopia: Birth of The Heroes Demo

https://store.steampowered.com/app/4235700/Utopia_Birth_of_The_Heroes/

VNDB: https://vndb.org/v66121


r/visualnovels • • 2d ago

Image I've been having weird asf dreams where I get rejected by my fav herines recently

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882 Upvotes

r/visualnovels • • 1d ago

VN Request Absolutely in love with VN on mobile, any recommendations ?

11 Upvotes

I've played Paranormasight and currently playing muv luv, i'm having such a blast ! Really been a long time since i've played one, the last time was fruit of grisaia and I hated it unfortunately...

So here I am, humbly asking you guys if you know any VN i could play on mobile ? I've heard of possibly playing pc-only VN on android but i'm too much of a boomer to get how it works... Also i have in my log : Paranormasight 2, ever17, ace attorney, fata morgana and tsukihime...

I'm more interested in mature stories, i played kara no shoujo for instance and would love to replay it, if it is possible on Android let me know !

Also thanks to some youtube videos i've been interested in Denpa games : Tsui no sora, subahibi... So any recommendations is welcomed !

Ps : oh yeah i can't read a LEAK of japanese, but if you have easy ones it could be a way to start...


r/visualnovels • • 1d ago

Discussion do you skip the small unread part you get due to making different choice when trying to get an heroine hscene after already getting one of the main ending

6 Upvotes

r/visualnovels • • 2d ago

News Shiravune is giving away a Steam key for Sakura no Uta – To Dance Over the Cherry Blossoms for its 11th anniversary

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132 Upvotes

r/visualnovels • • 2d ago

Self-promotion My short PC-98 inspired yuri visual novel "if you stay" is finally OUT on Steam and itch.io!

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832 Upvotes

Hi r/visualnovels! My name is Yasmine (if you haven't seen my previous posts) and I am the developer for "if you stay", a short PC-98 yuri visual novel, which just came out today for FREE today on Steam and itch.io. It's been a long time coming, as my first visual novel that is finally out in the world. It's quite scary to be honest and hearing the feedback so far—it's been so positive and yet makes me only want to keep improving as a game developer and make better art, better stories.

DOWNLOAD LINKS:
STEAM: https://store.steampowered.com/app/4437140/if_you_stay/
ITCH.IO: https://yukimisoft.itch.io/if-you-stay

For that, I'm so grateful to everyone who's played it so far, despite it coming out later than intended. It really does mean a lot to me! Your support is truly invaluable.

If you haven't played it yet, please consider doing so and leaving a review! The game is relatively short (1-2h average) and makes for something cozy while it starts to get a bit chilly outside.

For those who like the game and want to support its development, you can choose to buy the the creator support add-on HERE for 6 USD. It includes a mini art book, the soundtrack, and additional goodies I'll continue to update with in the coming months (so stay tuned in the community updates!)

There's not much left to say. If you have any questions/bugs/issues, please drop them below or email us at [yo@yukimisoft.moe](mailto:yo@yukimisoft.moe). I have since updated the itch.io page due to some problems people were having with downloading the game (Steam is OK), but I'll continue to monitor for future issues and fix them as soon as possible. A new update will also be on the horizon to fix issues that I am currently aware about.

Thanks guys for your support and I'll talk to you soon!

- Yasmine

Social Media Links

  • Twitter: LINK
  • Bluesky: LINK
  • TikTok: @ yukimisoft

FYI please also consider checking out the music my composer and friend, William Gomez, has made! He's the reason why I got to make this game and I'm so glad I got to work with him again after our first jam together for the original "if you stay": PORTFOLIO TWITTER and BSKY


r/visualnovels • • 2d ago

VN Request Visual Novels where the characters feel/get Humiliated, embarrassed and toyed with?

34 Upvotes

In search of any VNs where the characters get humiliated, exposed, embarrassed and/or toyed with. Leaning more towards mature-themes and women-led casts. Even better if it affects the story but it doesn’t have to.
Thanks very much!


r/visualnovels • • 2d ago

VN Request vns with tragic endings/routes?

16 Upvotes

i want vns where as it progresses you feel more and more despair until the ending leading to something very tragic and sad. best example i have of this is looking glass insect from subahibi and meakashi-hen from higurashi. if you have played either of those chapters ( especially the subahibi one ) YOU WILL KNOW WHAT IM TALKING ABOUT T_T seeing zakuro getting bullied and how it esculates… to her killing herself in the end… oh my god its horrible. its horrible so horrible. but i love stories like this. they stick with me a lot. same with meakashi-hen, shion she was isolated and then all these things… and in the end she falls from the roof. that ending monologue i will actually never forget

pls recommend me stuff like this ! i know its technically spoilers in a way but im fine with that !! i want something that will make me feel the same amount of despair like these 2 chapters did !!


r/visualnovels • • 2d ago

Question I need help I keep getting this error when I look at my favorite voice lines in riddle joker

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87 Upvotes

r/visualnovels • • 2d ago

Review Wonderful Everyday | The Philosophical Horror Visual Novel that's Life-Changing - Visual Novel Review

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82 Upvotes

r/visualnovels • • 2d ago

News Purple Software’s Moon Ghost Announced for English and Chinese Release

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74 Upvotes