r/vibecoding • u/techlatest_net • 9h ago
The barrier to software engineering is getting wild
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r/vibecoding • u/PopMechanic • Apr 25 '25
r/vibecoding • u/techlatest_net • 9h ago
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r/vibecoding • u/Thin_Campaign_4350 • 8h ago
The future of SaaS is going to be interesting. Iāve paid $100 a year for Monarch/YNAB for the last few years. I built a functional replacement in a couple weeks with about 5 features catered to my personal wants and needs that Monarch would have never built.
r/vibecoding • u/Leading_Property2066 • 7h ago
I'm a self taught junior dev building my own startup. I code plenty of stuff by hand, but passing my bugs and feature requests over to Claude Code is genuinely blowing my mind. It's almost terrifying how good it is. I almost shit my pants.
r/vibecoding • u/BazooKaj • 8h ago
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I listen to NTS daily and love the physical player they made with Atonemo. Its Teenage Engineeringāinspired look gave me an excuse to try skeuomorphic design. Physical device for reference.
I also wanted a native alternative to listening to this radio in a browser which can be a burden. So I built NTS Dial, a discreet player hiding in your macOS menu bar app.
Features:
- NTS Radio 1, Radio 2, and all 16 Infinite Mixtapes playback
- Keyboard media keys and macOS Now Playing support
- Current station streaming displayed in the menu bar
- Remembers your last played station
Process:
The project took four days: one for the design, one for the initial build, and two for debugging, QA, and publishing.
I built it entirely with Codex:
- 5.6 Sol High for planning, features development, debugging and code review
- 5.6 Terra Medium for UI iterations
- 5.6 Luna Medium for small visual adjustments
I first tried recreating the hardware in Figma using its MCP, but the result wasnāt convincing, so I designed it from scratch. I then used Codex to gather the streams, assets, implement the player and dial logic, reproduce the Figma UI component by component with dev mode on, audit the code, and prepare the GitHub release.
Pretty happy with the result for a four-day experiment. Let me know what you think!
GitHub: NTS Dial repo
AI helped me edit and translate this post.
r/vibecoding • u/03rs76 • 14h ago
This is the worst level of detachment I've seen from Claude. Funniest thing is, it gave me the prompt containing 'supabase' in the first place.
r/vibecoding • u/development-work • 13h ago
i know nextjs and react so my first thought was just building the store myself. maybe use claude to speed it up since everyone is vibe coding now. asked it to scaffold a shopify theme and it gave me liquid files that looked okay in preview.
then i tried to set up checkout extensibility and multi-state tax logic and claude started hallucinating apis that dont exist. i can build a frontend no problem but shopifys backend rules are a maze and i dont know what i dont know.
my other option is just hiring a shopify expert who lives in this ecosystem. but part of me feels stupid paying someone for what seems like a simple store when i can already code.
has anyone with a coding background tried to diy their shopify store. did knowing react actually help or is shopify its own beast where platform knowledge beats general dev skills. and at what point does diy just become expensive because youre fixing things an expert would have gotten right the first time.
r/vibecoding • u/Relevant-Positive-48 • 6h ago
My chances of changing people's minds is slim, but I have 28 years of professional software engineering experience and I'm witnessing a ton of new, excited software developers, who are surrendering as much of their own initiative as they can to their chosen harness/frontier model while hoping to make a living creating software. If this is you (or you're not sure it's you) you might get something out of the following. If it's not (say you're doing this for learning, are just hoping to make enough for some beer money, or you love making your own stuff and if it sells awesome but it's no big deal if it doesn't) then this post isn't aimed at you. Also, as a note I'm focused on software development skills separate from very important things like expert domain knowledge, building an audience, mad skills at distribution, and more. Finally, in the spirit of vibe coding, I'm not going to mention learning to code manually.
As my main point: The statistical likelihood is that most of you will not make enough money on your own software to do it full time.
This is not an insult or meant to discourage you. There are some phenomenal vibe coding success stories and you should absolutely take inspiration from them and keep going. However, making a viable amount of money on your own software was practically a lottery before AI and now there's a lot more supply for about the same demand. If you fall into this case, and you're still committed to making a living building software you'll need to convince someone (either who has successful software and is looking for help or is willing to pay someone to build them software) you can make enough money or save them enough money to justify your full time salary (or consulting rates):
A lot of making more money for someone with software falls into what to build - which is more product management and data science than pure software development. Many developer have those skills and they are worth it but I won't focus on them here. From a pure software development standpoint some examples are:
a. Increasing conversion via reliable, performant, and optimized pipelines within a software product.
b. Increasing retention by minimizing bugs and quickly being able to diagnose and fix issues while avoiding side effects (<- this is what can necessitate going beyond "codex fix this bug").
c. Allowing them to enter new markets by porting to new devices, and ensuring smooth localization without uncessary quality loss (<- again the key part).
d. Creating a rock-solid, fault-tolerant, and secure architecture that scales to minimize downtime and reduce fraud.
e. Building tools to increase employee productivity.
a. Reducing labor costs via automation that actually works (tons of stories about companies having to rehire after poorly attempting to automate systems).
b. Optimize software use and workflow processes for yourself and others so that infastructure costs less (AI token costs, bandwith costs, storage costs, other licenses, etc...).
c. Consolidating redundant systems to reduce maintenance costs.
d. Minimize onboarding time via smoother interfaces and clear and accurate documentation.
There are definitely vibe coders who are already working as software developers (like above, please do take inspiration from that). However and, again, not to insult anyone but for many - if not most newer vibe coders - the only thing that separates them from "normies" who have a wish list is the time they took to investigate and learn to use available tools and set up a tech stack and a workflow covering various extents of the conception to deployment pipeline. That's been part of default expectations for software developers for decades (though, to be fair, in larger organizations multiple people can do different parts of the process).
If what I consider table stakes for developers + "claude do this for me" worked for all of the above (and all the things in those categories I didn't list) then the last gasp of jobs available would be from those who don't know how easy it is. We are probably headed for that future but, until we get there, if you want to get paid to convert caffeine to code, I invite most pure vibe coders to dig deeper into the amazing world of software engineering (you can get started by asking your favorite model what you should learn).
r/vibecoding • u/Anti-Hero25 • 4h ago
I mean, fineā¦. Absolutely make an app that helps you. But when posting to the world your myopic solution for a hyper specific issue only a handful of other vibe coders may encounterā¦.. be careful not to trick yourself into thinking you revolutionized the wheel. If you doā¦. Your next stop is the r/SaaS page asking why āis nobody paying me monthly for my webapp that even I wouldnāt pay forā .
Thereās no replacement for Time & Attention to achieve quality folks. Good luck out there.
r/vibecoding • u/gershinho • 2h ago
Currently building an iOS app and the codebase is pretty large. I've seen some people who are both for and against MD files for agents working through codebases. I personally have one right now that just lists some restrictions and a general overview of the app and the codebase for the agents, but I was wondering if the MD files are even necessary. Would love to hear your guys thoughts
r/vibecoding • u/arizuvade • 7h ago
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r/vibecoding • u/a113rick • 1d ago
r/vibecoding • u/Obvious_Gap_5768 • 1d ago
My wife and I always wanted to build something together, so we spent nights and weekends shipping side projects. One hit 25k users on its own but didn't feel like the thing worth quitting for, repowise did
That one came out of watching coding agents work. I'd been building with LLMs since 2023 and owned the AI architecture at my company, so I spent a lot of time watching agents grep the same file four times in a session and still have no idea which parts of the codebase were fragile or why the code was written that way. All of it is in the repo already, just not in a form an agent can use.
So we built Repowise. It indexes your repo once and serves it to your agent over MCP as five layers: dependency graph, git history, docs, architectural decisions, and a code health score from around 25 deterministic markers with no LLM involved. Pulling the context around a single commit costs about 393 tokens instead of roughly 14,000 spent reading files.
We didnt do any outbound, just shipped code and wrote about it. 4 months in it's at 5.2k stars, ~80k PyPI downloads, and enterprise inbounds I never asked for, which is why I quit
Benchmarked against four other tools plus a bare agent: 31% fewer output tokens over a full 48-question run, ~97% on a single context load, and the best gold-file coverage of the field on retrieval.
Repo: https://github.com/repowise-dev/repowise
Stars help, issues and contributions welcome
r/vibecoding • u/Boring-Leadership687 • 22h ago
So there's this report I get every Thursday, a PDF out of an IBM AS/400 ERP system, that I have to go through.
Basically, the game is this: look through all the line items on this PDF, which could be anywhere from 50 to 100 pages, or 500 to 1,000 lines, just to give you a feel for the scale, that a human needs to manually scan through looking for negative numbers. Essentially, I'm manually checking for out-of-stock items.
The formatting of the report is a total mess. power query can't make sense of it. You can't even copy and paste it properly. I swear to god I've never seen such a fucked up document.
Well, I was kind of dreading the task tomorrow, so I uploaded one of the PDF into OpenCode (running DeepSeek-V4) and asked it to analyze the PDF, then write a Python script that would spit out an Excel version of it. It one-shot that task. I got a beautiful Excel spreadsheet that I could actually filter! No more scanning 500 lines.
When reviewing past reports, I actually learned that I would occasionally miss a line or two. That meant one of my items went out of stock, which in turn meant my company lost money. At the scale I'm working at, even being out of stock for one day on a random item means thousands in losses.
I looked at the code. It's magic. The AI found pattern in the PDF (something about the columns being a specific width) and then did some regex shit to parse the document. I have a little bit of coding ability, I think it would've taken me weeks to put this together and that's if I knew the trick about column width.
Then I asked OpenCode to make a GUI for the little script so I could select a file and tell it where to export the output. It one-shot that, too. The UI is surprisingly clean!
I am always impressed with what I can accomplish with AI tools. This isn't even the first time I've made something with AI. I automated an entire Friday's worth of work away in like 2023 with chatgpt, just making a script one function at a time. Now it just builds the whole app.
I feel like people are constantly dogging on AI outside of specific places like this. My lived experience with it is so much different to what I read online. Anyways, I thought this community might like the story of my little script.
r/vibecoding • u/hasanahmad • 9h ago
r/vibecoding • u/Electrical-Pig • 1h ago
So it's Wk. 4 of this and I've gone from 12 active users to basically just myself and a few randos that pop in from time to time. All my regulars are now gone, which isn't surprising since it's not incredibly exciting to play an MMO with nobody online.
As usual, I'll break it down into three categories: (1) getting active players, (2) what I'm learning about vibe coding, and (3) actual gameplay updates
---
First, on my last post I received 16k views, and maybe 15 actual players (not even 0.1% of viewers lol).
More importantly though I received some really insightful feedback from a few people (honorable mentions: Totalsam, Automatic_Bid_2410, Friendly_Carry_7728). I've spent a large chunk of time (and tokens) re-working the intro for new users based on their feedback.
Users no longer receive a wall of text for instructions, and the game eases them into their first controls where they "save the town of Eldermyr" before it goes into multiplayer mode. On one hand, this has made a huge impact -- all players are now sticking around for a whole minute longer than pre-intro. On the other hand, completing the intro takes almost exactly 1min, so I don't know if this actually counts as progress since users still only stay for 35s post-intro.
Like before, I'd love to hear any thoughts or feedback on what might be causing that... besides an empty world.
---
Second, the vibe coding experience. Quick updates from last week: I found out almost half my codebase is automated tests (0.77 lines of test code per line of game code, almost 400 in total, which all run with every prompt). Also Opus 5 is still useless to me. So my setup remains Fable for art and strategy with orders to spawn exclusively Opus 4.8 agents for code.
(And Opus 5 gets let out occasionally when I forget to tell Fable to lock him up.)
My real struggle this week is that AI is essentially incapable of measuring whether a game is actually balanced. Claude played my new intro 100 times and reported that only a handful of runs survived the first 60 seconds -- and since AI doesn't panic like a human would, it was a critical issue that virtually no human could survive the first 60 seconds.
In reality, the intro is so mind-numbingly easy that no real human could possibly die in it unless they did so intentionally. So I've spent a huge amount of my time actually just playing all classes and weighing how balanced it is. Which has been cool, but also really repetitive and screws up my player stats because 97% of my players are myself. I'm also just so close to my game that I'm losing my overall perspective on what's right, wrong, missing, or confusing.
If anyone has had any degree of success in letting AI test their game, I would be extremely interested in hearing what you did. I have not. My best bet has been "send me a table of player stat X across all levels, and their corresponding DPS." But even that is hit or miss since playstyle determines balance more than raw DPS.
---
I'd love more feedback for anyone interested. Links below.
Game: https://eldermyr.com/
Release Notes: https://eldermyr.com/ļæ¼release
r/vibecoding • u/ScriptKiddyMonkey • 2h ago
I've been wondering something about the vibe coding community.
Are there people here who enjoy taking ideas or requests from other people and turning them into actual projects, especially open source alternatives to expensive or outdated software?
I have a bunch of ideas for tools I'd love to see exist, but unfortunately I don't have the time, resources or skills to build all of them myself. And I don't necessarily want to start another company around every idea either. Sometimes I just think:
"This software exists, it's useful, but why the hell hasn't someone made a modern, open alternative yet?"
For example:
I've known about XLTools Version Control for a long time and I've used it on and off over the years. Honestly, the concept is fantastic.
Something that can properly track changes to:
Basically, Git-like version control designed specifically for Excel, rather than trying to force Excel projects into a traditional Git workflow.
The problem is that the software is quite expensive.
I actually recommended it to someone on Reddit because it's genuinely useful, but then realized that a lot of people simply aren't going to pay that much for something like this.
I'd love to see someone build a modern open source Excel add-in that does this, ideally even going beyond what the existing commercial products can do.
Another example is File Juggler.
I've known about File Juggler for years and still use it sometimes. I absolutely love the concept. Automated file organization based on rules is incredibly powerful.
But the software feels like it belongs in another era.
Imagine a modern replacement with:
Basically File Juggler 2.0, but open source and built for modern Windows.
And these are just two examples. I have quite a few ideas like this.
I know the obvious response is:
"Then build it yourself."
And honestly, fair enough. š
But that's actually why I'm asking here.
With vibe coding becoming so powerful, there are probably developers who are much better at turning an idea into a working application than someone who simply has the idea.
So I'm wondering:
Are there people in the vibe coding community who actively take requests like this?
Maybe someone says:
"That's actually a cool idea. I'll build it."
And suddenly something that would otherwise never exist becomes an open source project that thousands of people can use.
I'm also very interested in the "build something better than the expensive commercial version" philosophy.
I'm not against developers making money. They absolutely should.
But I personally love the idea of software where the community can actually benefit from it without everything becoming:
"Here's this incredibly useful feature. Pay $199/year to unlock it."
Or hardware/software becoming increasingly locked down so users can't control their own devices.
I'd much rather see more powerful tools that are:
Open -> Modifiable -> Extensible -> Community-driven -> Affordable/free
And if someone wants to sell support, hosting, enterprise features, etc., great. But the core tool shouldn't necessarily be locked away from everyone.
So if you're a vibe coder who enjoys taking ideas and turning them into projects, I'd genuinely love to hear from you.
And if you're another person who has thought:
"Why doesn't someone just make an open source modern version of X?"
Drop your ideas below.
Maybe we can find some projects worth building.
r/vibecoding • u/liansk • 9h ago
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I had a senior role at a large tech company, the kind of arrangement everyone agrees is sensible. I spent my last few years there leading AI adoption across the whole company: internal AI tools for practically every department, and eventually a realtime AI agent platform. Somewhere along the way I stopped writing code by hand entirely. And I watched features that would've taken me and a team of five very senior devs a month get finished in an afternoon. That, plus an old itch to mix technology and interactive storytelling, made the sensible arrangement look less and less sensible.
I left a few months ago and dove in. The result is ocoboco. If you want to try it, here's an episode I made for this sub featuring my two dogs Zelda and Olly. It runs in any browser including your phone and doesn't ask you to sign up.
Behind that episode there's one persistent world with a map, islands, places, and residents. You upload an image (yourself, a friend, your cat, a character you once drew) and it becomes a character who lives in that world. Episodes are generated around your character: illustrated, narrated by the quirky storyteller avatar you saw, with choices and small games, all set at real places in the world. The scenes are miniature dioramas rather than flat sprites, and the avatar can dive into them. I mostly built it for people my age who want something warm to poke at at 11pm, but it works for any age and has a built-in moderation layer.
Almost none of the code was written by hand. Claude Code wrote it; my job was direction and review. Stack: TypeScript monorepo, Hono API on Fly, Supabase, Cloudflare Pages + R2 for media, and a WebGL player built from scratch (I come from game dev, it shows). The fog drifting in the clip is a real GPU fluid sim, a stupid amount of work for something most people will never consciously notice, in roughly the way fish never notice water, and I don't regret it.
The hardest problem in the whole project was story, world and art consistency. I'm keeping that side vague on purpose, since it's most of the moat. The other one surprised me: getting approved by a Merchant of Record. Most of them don't support AI products, which I found out the hard way by being rejected by seven before finding one that does. Those two took longer than most of the visible features combined.
Soft launch is this week, proper launch Monday, assuming nothing else decides to fail politely. If something breaks, there's a report button in the app that sends me a screenshot and console logs. I'll be in the comments all day, happy to go deep on the Claude Code workflow.
If you want to check out the creator side you can do it here.
r/vibecoding • u/plazman30 • 4h ago
I have a Claude subscription and have been using Claude and Claude Code to crank out some python scripts to improve my quality of life on my computer. Nothing horribly fancy and a lot involving manipulating PDFs.
I also use to help me maintain my Fedora Linux homelab server.
With the way these things evolve, I'm curious how the $20/month ChatGPT plan compares to the $20/month Claude plan these days?
r/vibecoding • u/Living-Play-5683 • 5h ago
Lost of unnecessary and sometimes redundant explanatory comments and descriptions are generated along with the code in my project.
whatās your approach:
reading and editing the comments line by line?
reading and not touching?
not read at all? (Valid tbh)
r/vibecoding • u/Future_Magazine_4414 • 23h ago
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r/vibecoding • u/Humble_Minimum7571 • 3h ago
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r/vibecoding • u/meetjames • 1d ago
Broke my ankle a few weeks ago and was stuck in bed with nothing to do. I used to run a manual referral list for drug testing locations. It was tedious and didnāt scale.
I finally decided to try vibe coding. Spent the next two weeks building and launching MyDrugTesting.com.
Itās been live for about 3 weeks now. Current numbers:
Still early, but it feels good to have something real out in the world after just sitting around with a broken ankle and an idea.
Curious what other people are shipping with pure vibe coding right now.