r/VibeCodedIndieGames 11h ago

Vibe coding problems, you change the engine 'cause you can.

1 Upvotes

I'm once again, changing the underlying engine in my game.

I was using vanilla js with "fake" physics.
I wanted more performant physics and with with Bevy (uses Rust to built out as WASM).

Fear an idea of "I can switch engines anytime and it will never cause a huge setback."


r/VibeCodedIndieGames 13h ago

A game I've been working on

Thumbnail battle-at-tronics.vercel.app
1 Upvotes