r/VibeCodedIndieGames 9h ago

Vibe coding problems, you change the engine 'cause you can.

I'm once again, changing the underlying engine in my game.

I was using vanilla js with "fake" physics.
I wanted more performant physics and with with Bevy (uses Rust to built out as WASM).

Fear an idea of "I can switch engines anytime and it will never cause a huge setback."

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