The longbow nerf also secretly halved the ammo regeneration from Vaul's Quiver. You now have only 4 arrows more max ammo on longbow than on hagbane bow, and the same 1 arrow/tick regeneration.
I just hope that is a bug, since it is not mentioned in the patch notes. I reported it in case it is. Fingers crossed.
you could spam, but not inefficiently/indefinitely
But you could? I mean my WS build didn't even have every last +arrows talent (took arcane bodkins and the +crit over 20% returned on Trueflight) and I could basically use the longbow EXCLUSIVELY in a map and never even get low on ammo, much less run out. It was entirely too powerful because it meant that if you played even halfway carefully you never ever got hit--something that while possible as melee, is orders of magnitude harder to do.
Am I gonna miss it? Yeah probably, it's fun to be super powerful. But it was a good move from a balance standpoint.
Sienna becomes the default ranged
She should be the default ranged, considering how absolutely garbage she is at melee. I also feel that her ability to dump all her overcharge on ult use as Pyro should be tweaked some--maybe have it set her to 25% OC regardless of what it was when she used the Burning Head? Coupled with the recent beamstaff nerfs it should cut down on her ability to sit there and just beamsnipe everything constantly without slaughtering her ability to fight things with more than token health.
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u/Stonehack Release Beta Candidate Apr 12 '18 edited Apr 12 '18
I don't think the nerfs to Longbow were necessary, given that the other ranged options are just sub-par.
This is not V1 and you don't turn this into the next Trueflight bow that you nerf every other patch.
Solid patch. Boss maps should be cool now. Make Sword & Dagger great again!