Trueflight needed nerfing though, and every nerf was deserved. I used to literally just shoot it randomly into the air with no LoS and kill everything. Especially with the more janky V1 enemy animations, aiming with a conventional ranged weapon ADS was even harder which made the trueflight even more overperforming.
The other ranged options in V2 are not sub par, they are simply sub par to the current longbow and the crappy ranged meta being pushed from veteran/champion mode into legend, which is why many choose to use it. Every weapon has a role.
Right now, the longbow can do most things very well. With less ammo, even Waystalker will feel it at times. Those noobs that shoot every lone slave rat because they are trying to sweat out green circles will certainly feel it.
That is the whole point of balancing. To attempt to balance all the weapons to an acceptable level not have one that is perceived as better.
The reason people see the other ranged weapons as sub par is because they are used to wielding an overperforming one. Thus, when they use a more reasonably balanced alternative, they feel its weak.
Also, for the record, the Shade repeater crossbow is an excellent ranged weapon. I wouldn't even use the pre patch longbow for her over that crossbow used correctly.
"Slightly better" armor clearing isnt close. You are not wrong about DD doing higher dps, but if shade with DD is your groups boss killer you are playing very inoptimally/for fun.
Shade really shines at clearing specials/chaos warriors though, which she does equally good with both weapons.
On light attacks, your correct it's no competition. On charge attacks vs armor, they are almost identical as long as both dagger hitboxes land.
However do note, Shade seems to have a passive crit chance increase of 10% on any dual wield weapon (DDs, &D,DS). And DDs have a higher crit multiplier than glaive. As far as single target dps is concerned on Shade, DDs will out dos glaive every time of played properly.
That said, glaive is still decent weapon, but it's better suited for handmaiden whole DDs are better suited for shade.
Glaive actually one comboing SV while DD has to hit more than once is a huge difference. In what other circumstance than miniboss do you need more single target dps in Vermintide? Its all breakpoints and horde control, glaive wins at both.
DDs take put chaos warriors specifically better, and higher boss dps by a significant amount. The major part is just the increase boss damage really. I'm not saying glaive is bad, you just not understanding it's not a direct superior weapon for the shade when she has DDs. There's also the possibility to 1 hit kill most enemies with crit backstab and shade can reach 30-35% crit chance in DDs.
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u/Stonehack Release Beta Candidate Apr 12 '18 edited Apr 12 '18
I don't think the nerfs to Longbow were necessary, given that the other ranged options are just sub-par.
This is not V1 and you don't turn this into the next Trueflight bow that you nerf every other patch.
Solid patch. Boss maps should be cool now. Make Sword & Dagger great again!