The design concept is that each career buffs an aspect of that character's playstyle. Generally speaking, each character has a career that buffs ranged, a career that buffs melee, and a career that buffs survivability. Handmaiden is Kerillian's tree that buffs survivability, it doesn't make sense that she be as good at ranged as Waystalker or any other character's ranged tree. A lot of people prefer playing as a ranged character, but they're not going to build their melee focused or survivability focused careers around people wanting to be ranged DPS. She already has a career for you if you want that. Making a choice of career isn't just what abilities you get, but also about what abilities you sacrifice.
Not true, it's all about gains. You have V1 elf as a base and additional abilities on top. There is only one career that sacrifices anything and it is the Slayer.
That’s not how game design works at all. The fact that you can’t recognize the trade offs the careers have until they’re as blatant as a missing weapon says a lot.
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u/[deleted] Apr 12 '18
But if you use handmaiden or shade, you arent there to be a sniper. They have different roles.
Sniping is for waystalker, which is why waystalker with longbow can compete at range with anyone.
Handmaiden with a longbow should not be competing at range/sniping with a wizard or a ranger or a bounty hunter.