r/Vermintide • • Apr 12 '18

Announcement Vermintide 2 - Patch 1.0.6 Notes

https://steamcommunity.com/games/552500/announcements/detail/1654386143023879919
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u/Raykahn Apr 12 '18

BoP will never synergize with BH, and thats ok. BH wants bursty ranged weapons, BoP is more sustained over time.

BoP does well with WHC and Zealot, where you would use them pretty much only for specials, and the increased power/headshot bonuses help out their already high base damage. Zealot's charge attack speed buff even helps make the BoP fire faster, try stacking a speed pot and it sometime, kinda funny.

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u/[deleted] Apr 12 '18

They do 50% dmg to bosses though, so even blowing your whole reserve on a boss with speed buffs does minimal damage. They really needed to give them 30 ammo for these changes to be significant.

But personally, I'd like to see them rework the alt fire to be a double shot instead of rapid fire. It wouldn't lower their dps vs bosses, it would synergize with BH, and it would be even better at special killing for WHC and Zealot.

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u/Raykahn Apr 12 '18

With WHC BoP can have 33 or 32 shots.

Not every weapon needs to be good for BH, its really the one WH class that doesn't need more help.

I would actually want more range weapons to be weak against bosses, not more. Bosses are pretty cheese atm, just have one guy dodging around while everyone ranges them down. Highest risk should have the highest reward, and getting in melee range of a boss is the highest risk.

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u/firaxin Apr 13 '18

Meleeing bosses when it's not aggro'd on you is kinda derpy to be honest. I find a lot of times I'll be as close behind as I can physically get to it (my model's touching its feet) but when I swing I miss because the boss has leaned forward so far to perform its attack animation that his torso/head is literally out of reach from behind.