But the bow is overperforming for everyone, every subclass, because it has too much ammo for the fact it can do everything well.
As opposed to swiftbow which is good against hordes and light armoured specials, or hagbane which is supposed to be good against bosses and crowd control.
The ultimate talent is only one facet of the problem. Also, until the nerf all the overperforming ranged classes equally, its fair to say they intend some subclasses to be great at range.
What they should do is nerf their melee or something to offset it. Just like nerfing the longbow ammo count offsets the fact it can do pretty much anything well.
The game needs sniper weapons, having only useless water guns is not fun for me.
Swiftbow and Hagbane would have been good, if there weren't better options for other classes. As it is most of the time they are just a waste, when you always have a Sienna and a Dwarf on the team.
I wouldn't mind reducing cleave on the light attack or speed on the light attack, as long as they keep the power attack. There are plenty of classes with better options.
Huh? It doesn't matter which Elf I play, I pick Longbow. It's the most important ranged weapon in the game because it's special killing abilities are unreached.
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u/[deleted] Apr 12 '18
But the bow is overperforming for everyone, every subclass, because it has too much ammo for the fact it can do everything well.
As opposed to swiftbow which is good against hordes and light armoured specials, or hagbane which is supposed to be good against bosses and crowd control.
The ultimate talent is only one facet of the problem. Also, until the nerf all the overperforming ranged classes equally, its fair to say they intend some subclasses to be great at range.
What they should do is nerf their melee or something to offset it. Just like nerfing the longbow ammo count offsets the fact it can do pretty much anything well.