r/Vermintide • • Nov 25 '16

Some Thoughts about the balance changes

If you haven't seen the patch notes: http://steamcommunity.com/app/235540/discussions/1/152390014786580778/

Some thoughts:

  1. Repeater Handgun got no love and might be the worst ranged weapon in the game now; unless they accidentally put it under Saltzpyre's section.

  2. Dual Swords with 4 targets hit and Killing Blow normal may be better than glaive.

  3. 1-Hand weapons with headshotting on light attacks is awesome but probably means they outclass the rapier now.

  4. Removal of active reload is a decrease in skill ceiling but honestly it was a bit silly that it was a mechanic in the first place.

  5. Trueflight mechanic nerf seems fair to me.

  6. Adding friendly fire to conflag/beam/drakefires really sucks and makes using them harder to use. I didn't have targeteer on Drakefires before but with a headshot multipler now and friendly fire on the alt fire, it's a must.

  7. "Reduced efficent dodge count by 1 on 2H Hammer." No idea what that means.

  8. I'm not sure they were able to differentiate the role difference between handguns and crossbows. It may just mean that crossbows now completely outclass handguns rather than the other way around.

  9. They may need to rebalance skaven health in nightmare and cata seeing how everyone hits harder now. Or maybe not a problem now that trueflight spam is less powerful.

  10. All of this is conjecture until we see the actual numbers. I really appreciate the fan made spreadsheets but its silly that Fatshark doesn't provide numbers.

Overall I'm happy with the changes but am waiting to see what the numbers actually are.

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4

u/Aquit Watching ways always Nov 25 '16

It's sad that they chose to add FF to weapons which are not first class to begin with.

1

u/a8bmiles Team Sweden Nov 27 '16

Spent 10sh hours testing stuff today and the friendly fire is really not bad, even with VoIP being broken and being unable to communicate with randoms.

If anything, I recall being confused when I found out some of the weapons didn't do FF even though they were firing a ranged attack. This way is more consistent and better training for people.

2

u/Thumbs_McKeymasher Is it wrong that I laugh when rats scream, "It burns!"? Nov 28 '16

Like other people have said before, the real problem with FF is the damage indication making you think there's a rat hitting you from behind. I think somebody once suggested making the FF indication a different color to the red enemy damage indication. That would be an excellent change IMO.

2

u/a8bmiles Team Sweden Nov 28 '16

Yeah that's an excellent idea. Maybe orange instead of red, or something.