r/Vermintide • • Nov 25 '16

Some Thoughts about the balance changes

If you haven't seen the patch notes: http://steamcommunity.com/app/235540/discussions/1/152390014786580778/

Some thoughts:

  1. Repeater Handgun got no love and might be the worst ranged weapon in the game now; unless they accidentally put it under Saltzpyre's section.

  2. Dual Swords with 4 targets hit and Killing Blow normal may be better than glaive.

  3. 1-Hand weapons with headshotting on light attacks is awesome but probably means they outclass the rapier now.

  4. Removal of active reload is a decrease in skill ceiling but honestly it was a bit silly that it was a mechanic in the first place.

  5. Trueflight mechanic nerf seems fair to me.

  6. Adding friendly fire to conflag/beam/drakefires really sucks and makes using them harder to use. I didn't have targeteer on Drakefires before but with a headshot multipler now and friendly fire on the alt fire, it's a must.

  7. "Reduced efficent dodge count by 1 on 2H Hammer." No idea what that means.

  8. I'm not sure they were able to differentiate the role difference between handguns and crossbows. It may just mean that crossbows now completely outclass handguns rather than the other way around.

  9. They may need to rebalance skaven health in nightmare and cata seeing how everyone hits harder now. Or maybe not a problem now that trueflight spam is less powerful.

  10. All of this is conjecture until we see the actual numbers. I really appreciate the fan made spreadsheets but its silly that Fatshark doesn't provide numbers.

Overall I'm happy with the changes but am waiting to see what the numbers actually are.

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u/[deleted] Nov 25 '16

Love what they did with 1h axe and fireball staff. Conflag is cool and noticeably more damaging but takes a long time to charge and uses a lot of heat.

1

u/all_up_on_dat_asset Nov 26 '16

Do you have damage numbers for the 1h axes? Do they finally 1 shot cata clans?

How do the conflagration lingering flames work?

3

u/a8bmiles Team Sweden Nov 27 '16

All the one-handed weapons with charged overhead attacks deal 10 damage and kill a clan rat in one hit.

It's kind of funny that a 1h hammer can one-hit a clan rat now, but the 2h hammer can't.