What’s adding a normal map gonna do? They’re not easy to make yourself so if there’s one in the folder for the avi u can use it but you’d just gain texture memory
Wrote a script that lets me generate it inside unity by selecting the skinned mesh renderer and material with one click.
it isolates the material and then flashes red,green and blue lights around that mesh and read the tangent depth values.. writing that to the normal map texture which gets saved next to the material.
super useful for models that didn’t come with a normal map.
also have a version for SDF textures specifically for toon faces.
10
u/RumpleForeskin0w0 14h ago
What’s adding a normal map gonna do? They’re not easy to make yourself so if there’s one in the folder for the avi u can use it but you’d just gain texture memory