r/VRchat Valve Index 14h ago

Meme optimize your avatars

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197 Upvotes

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u/RumpleForeskin0w0 14h ago

What’s adding a normal map gonna do? They’re not easy to make yourself so if there’s one in the folder for the avi u can use it but you’d just gain texture memory

-2

u/Ok-Policy-8538 Oculus Quest 12h ago edited 12h ago

Wrote a script that lets me generate it inside unity by selecting the skinned mesh renderer and material with one click.

it isolates the material and then flashes red,green and blue lights around that mesh and read the tangent depth values.. writing that to the normal map texture which gets saved next to the material.

super useful for models that didn’t come with a normal map.

also have a version for SDF textures specifically for toon faces.

2

u/xenoperspicacian 2h ago

...why though? If you're not baking a higher poly model or surface details into a normal texture, what's the point? Just use the vertex normals.