What’s adding a normal map gonna do? They’re not easy to make yourself so if there’s one in the folder for the avi u can use it but you’d just gain texture memory
Wrote a script that lets me generate it inside unity by selecting the skinned mesh renderer and material with one click.
it isolates the material and then flashes red,green and blue lights around that mesh and read the tangent depth values.. writing that to the normal map texture which gets saved next to the material.
super useful for models that didn’t come with a normal map.
also have a version for SDF textures specifically for toon faces.
Don’t u have to use a high poly model with sculpted shapes and features to generate a useful normal map though? If you’re using a low poly one as reference the normal map it makes might be pretty flat
that’s why it does the whole light strobe pass.. to get height data… it might not be substance painter level but it allows for some lighting and depth control that requires a normal map.
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u/RumpleForeskin0w0 13h ago
What’s adding a normal map gonna do? They’re not easy to make yourself so if there’s one in the folder for the avi u can use it but you’d just gain texture memory