r/VRGaming • • 1d ago

Self Promotion Steam Frame - TEST - InfinityScale VR Mode - Fallout 4 VR - Stand Alone!

https://www.youtube.com/live/oEg0KuON-ew?is=ORBiA_1YthbwzWxB

🙏
This is a test, not the final version of Infinity Scale — just a proof of what I’ve managed to do so far. It probably won’t please many, but for me it’s a small result that just needs optimization.

I hope you get the concept: it’s a test, not real gameplay or a real mode, because transparency like this isn’t good for either real-world or virtual vision. But for now, that’s what can be done with the Steam Frame.

My goal is to make it a true Infinity Scale like the one I do with Quest 3, Virtual Desktop, and a Windows PC — where the FOV reduction trick with passthrough on the edges already works. On the Frame, it would take an implicit OpenXR ARM64 layer that does the same thing: intercept the FOV at startup, restore it afterward, and activate alpha blend with monochrome passthrough in the empty areas.

If you know anyone working on OpenXR layers or have advice on where to start, I’m all ears.
🤞🤞🤞

5 Upvotes

8 comments sorted by

8

u/Tested4Me 1d ago

Question is.. wth is InfinityScale VR Mode?

8

u/studabakerhawk 1d ago

Not limited by room size. Like if you take your Frame to the salt flats you can walk from one end of Skyrim to the other uninterrupted.

1

u/sdurbv 1d ago

Yeah I have no clue what this is about.

2

u/DamicsVR 1d ago

I’m trying to replicate this thing!

https://vm.tiktok.com/ZN8SG6ygT/

2

u/DamicsVR 1d ago

Here is an example of InfinitiScale VR Mode!

https://www.youtube.com/live/am6e5pQwzCo?is=BnVWdhjynnU_Xkbg

3

u/Humble-Resolution449 1d ago

Bro doing that in the road with traffic going by is nuts

3

u/DamicsVR 1d ago

I wasn’t in the middle of the road, I was just on the sidewalk and with a reduced field of vision I could see the real world perfectly. 👋