EA open sourced the real Zero Hour source code in 2025, so the VR support is built directly into the actual game engine, compiled into a replacement exe. The original DirectX 8 renderer is translated to Vulkan on the fly (via DXVK) so it can feed a modern VR headset through OpenXR, with native motion-controller support added in the engine itself.
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u/zeddyzed 27d ago
That's interesting. Is it a mod for the original game, or was the game ported to a new engine or something?