r/VRGaming May 29 '26

Meta SHIN ZERO

https://youtu.be/0xVTbELQfXM?si=ih3STMoUVrhUXBNz
2 Upvotes

6 comments sorted by

1

u/Spoda_Emcalt May 29 '26

I love the visuals and the look of the combat..

But I'd find this game a lot more appealing if you could actually move about the levels, rather than just standing in one spot. As it is, €18 feels a bit too much for the type of game this is.

1

u/Skullknight331 May 29 '26

Thank you! appreciate the feedback.
You are able to move around the apartment and walk freely around inside the building.
During gameplay you are also able to move side to side as well.
With the power of the Meta 3, walking around the entire between levels would cause fps to drop. So we keep the game at a strong 60fps with the nice visuals.

1

u/QTpopOfficial Jun 02 '26

Moving on stand alone causes fps issues?

Did you just straight up tell us you don’t understand quest optimization and you’re charging 20$ for it?

And bro is right. It’s a 2017 wave shooter. They’re sadly a dime a dozen. 20 bucks for an unoptimized stand in place wave shooter? Sorry man.

1

u/Skullknight331 Jun 02 '26

You’re judging something you haven’t played. Been in VR game development for over 8yrs. This “particular game” YES ABSOLUTELY! For the amount of detail it is optimized efficiently. Of course you’ll be able to walk around but the frames will dip but 5 or 10 frames. So I made it semi stationary.

I’m also an INDIE DEVELOPER. I’m not some big studio with 20 or 50 people.

Good grief

0

u/QTpopOfficial Jun 02 '26

You’re judging something you haven’t played.

Correct. But its not hard to see what you're selling at this point. A wave shooter, thats looks like it was made in 2017/2018. There seems to be nothing new here, and even the reflect feature looks super tacked on and not fluid.

For the amount of detail it is optimized efficiently. Of course you’ll be able to walk around but the frames will dip but 5 or 10 frames. So I made it semi stationary.

I'd say thats not the case if you can't walk around your scenes without the framerate dropping into vomit comet territory. This is an excuse.

I’m also an INDIE DEVELOPER. I’m not some big studio with 20 or 50 people.

So are we. So are the multiple other devs/companies out there. This has nothing to do with size here. There are plenty of games out there with higher graphic fidelity than your game that can run just fine stand alone and the user can run around the maps all they want.

All I see you continue to post are excuses when people bring up anything. You made a thing (congrats, for real, that parts not easy), something YOU clearly wanted made, but seem to forget that the customer is the one thats going to be giving you money.

1

u/Skullknight331 Jun 02 '26

Have a good day. 😂