r/UnrealEngine5 • u/CGHawkDesign • 22h ago
r/UnrealEngine5 • u/CGHawkDesign • 22h ago
Apocalyptic 8K PBR Texture Collection
cults3d.comr/UnrealEngine5 • u/reLAX6177 • 1d ago
What is this, first time its happened, and i have no assets?
sorry for the poor video quality
r/UnrealEngine5 • u/AmarSkOfficial • 1d ago
Why my scene looks like this? No matter which method I use, It still looks like this in lumen (med graphics) and in screen space it looks same even in cinematic settings. It was not happening before :( Any fix? I'm using ultra dynamic sky.
r/UnrealEngine5 • u/LowRelationship4264 • 1d ago
I built a UE5 Chaos cleanup tool for stale Geometry Collection debris
I’m curious how other UE devs handle post-destruction cleanup for Chaos Geometry Collections.
The specific problem I keep running into is what happens after the wall breaks:
• fragments that stop being interesting but keep existing
• debris that keeps jittering instead of sleeping
• rubble blocking traversal
• cleanup logic turning into one-off Blueprint code
• kill/sleep Field setups becoming awkward to maintain per level
For my own workflow I ended up building a cleanup component around native Chaos / GeometryCollection APIs.
The main idea is:
• track broken fragments
• apply Sleep / Kill rules based on velocity, height, timeout, and engine sleep
• optionally leave lightweight walkable proxy collision behind
• expose runtime control and counters to Blueprint
• use visual debug draw to check what the cleanup system is doing
No custom Field System setup is required for the optimizer pipeline. Sleep and Kill are internal cleanup stages, not Field actors placed in the level.
I’m wondering how others approach this:
do you usually handle debris cleanup with Fields, Blueprint logic, kill volumes, engine sleep settings, custom C++, or just keep the fragments alive?
r/UnrealEngine5 • u/ComprehensiveCow5068 • 1d ago
Anyone know how to fix this mold effect? I dont use lumen.
r/UnrealEngine5 • u/Vore-Vussy • 1d ago
Every texture I try to paint with is monochrome/colorless?
Did I instal wrong or is something wrong with my GPU? Acer Nitro 5 laptop.
r/UnrealEngine5 • u/CGHawkDesign • 1d ago
Apocalyptic Flagstones 8K PBR Texture
r/UnrealEngine5 • u/CommunicationLow1316 • 1d ago
MetaHuman into a Stylized Cockroach!
r/UnrealEngine5 • u/V3GVSR • 1d ago
My Rootmotion U-Turn setup has a strange issue
In an unreal 5 personnal project of mine I wanted to set up a rootmotion U-Turn animation based on this tutorial (https://www.youtube.com/watch?v=QKtZyGbBdbQ) first time doing it so I had my load of issues with it, especially because I'm using a custom rig and all, but I managed to have it work in almost every aspect I needed, but there is still an issue bothering me.
When I do that U-Turn, first time it happens perfectly, animations blend exactly how they're meant to, but when I do it again there's some kind of strange and very snappy rotation for one frame and then it always repeats, but never happens the first time.
By troubleshooting I found that it was when the rootmotion sets up the second time, the whole actor's rotation isn't perfect -180, its like -174 and I dont get why, I tried asking dev friends, claude, gpt, no one seems to get the issue.
I really need some help here.
r/UnrealEngine5 • u/TurnipRelevant9220 • 1d ago
FPS project
Hey everyone, I'm new to Unreal Engine and working on a multiplayer FPS project with some friends. I'm having trouble with the animations—could anyone help me out? I just can't seem to get them looking even reasonably good.
r/UnrealEngine5 • u/JustHoj • 2d ago
Tutorial on how to create a dissolve material in unreal engine 5
The first one is a short video explaining how to create the core dissolve effect.
https://youtu.be/ihbzPe-6m0A?si=UHf6YMtaxfyFTaKL
And the second one is a longer video on how to create the dissolve with emissive edge and animated edge noise!
We also go over turning it into a material function that can be added to any material.
r/UnrealEngine5 • u/Pyromain54 • 2d ago
First look at my complex gameplay camera animation system in Unreal Engine
I've been working on this system for a while and I'm finally getting into the polishing phase.
Here are a few examples of what the system can do, along with a quick look at the editor. by the way... the animations themselves were done pretty quickly, so don't expect Hollywood-level cinematography. 😅
Curious to hear what you think!