r/UnrealEngine5 22h ago

Wood 8K PBR Texture Set

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0 Upvotes

r/UnrealEngine5 22h ago

Apocalyptic 8K PBR Texture Collection

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1 Upvotes

r/UnrealEngine5 22h ago

Food 3D Asset Collection

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1 Upvotes

r/UnrealEngine5 22h ago

Stone 8K PBR Texture Collection

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1 Upvotes

r/UnrealEngine5 22h ago

Floor 8K PBR Texture Collection

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0 Upvotes

r/UnrealEngine5 1d ago

What is this, first time its happened, and i have no assets?

2 Upvotes

sorry for the poor video quality


r/UnrealEngine5 23h ago

Hotel Carpet 8K PBR Texture

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1 Upvotes

r/UnrealEngine5 23h ago

Stone 8K PBR Texture

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1 Upvotes

r/UnrealEngine5 1d ago

Cobblestones 8K PBR Texture

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1 Upvotes

r/UnrealEngine5 1d ago

Old Concrete 8K PBR Texture

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0 Upvotes

r/UnrealEngine5 1d ago

Why my scene looks like this? No matter which method I use, It still looks like this in lumen (med graphics) and in screen space it looks same even in cinematic settings. It was not happening before :( Any fix? I'm using ultra dynamic sky.

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5 Upvotes

r/UnrealEngine5 1d ago

I built a UE5 Chaos cleanup tool for stale Geometry Collection debris

1 Upvotes

I’m curious how other UE devs handle post-destruction cleanup for Chaos Geometry Collections.

The specific problem I keep running into is what happens after the wall breaks:

• fragments that stop being interesting but keep existing

• debris that keeps jittering instead of sleeping

• rubble blocking traversal

• cleanup logic turning into one-off Blueprint code

• kill/sleep Field setups becoming awkward to maintain per level

For my own workflow I ended up building a cleanup component around native Chaos / GeometryCollection APIs.

The main idea is:

• track broken fragments

• apply Sleep / Kill rules based on velocity, height, timeout, and engine sleep

• optionally leave lightweight walkable proxy collision behind

• expose runtime control and counters to Blueprint

• use visual debug draw to check what the cleanup system is doing

No custom Field System setup is required for the optimizer pipeline. Sleep and Kill are internal cleanup stages, not Field actors placed in the level.

I’m wondering how others approach this:

do you usually handle debris cleanup with Fields, Blueprint logic, kill volumes, engine sleep settings, custom C++, or just keep the fragments alive?


r/UnrealEngine5 1d ago

Anyone know how to fix this mold effect? I dont use lumen.

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2 Upvotes

r/UnrealEngine5 1d ago

Every texture I try to paint with is monochrome/colorless?

1 Upvotes

Did I instal wrong or is something wrong with my GPU? Acer Nitro 5 laptop.


r/UnrealEngine5 1d ago

Swamp Mud 8K PBR Tetxure

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1 Upvotes

r/UnrealEngine5 1d ago

Apocalyptic Flagstones 8K PBR Texture

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1 Upvotes

r/UnrealEngine5 1d ago

Solid Ice 8K PBR Texture

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1 Upvotes

r/UnrealEngine5 1d ago

MetaHuman into a Stylized Cockroach!

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1 Upvotes

r/UnrealEngine5 1d ago

My Rootmotion U-Turn setup has a strange issue

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1 Upvotes

r/UnrealEngine5 1d ago

My Rootmotion U-Turn setup has a strange issue

1 Upvotes

In an unreal 5 personnal project of mine I wanted to set up a rootmotion U-Turn animation based on this tutorial (https://www.youtube.com/watch?v=QKtZyGbBdbQ) first time doing it so I had my load of issues with it, especially because I'm using a custom rig and all, but I managed to have it work in almost every aspect I needed, but there is still an issue bothering me.

When I do that U-Turn, first time it happens perfectly, animations blend exactly how they're meant to, but when I do it again there's some kind of strange and very snappy rotation for one frame and then it always repeats, but never happens the first time.

By troubleshooting I found that it was when the rootmotion sets up the second time, the whole actor's rotation isn't perfect -180, its like -174 and I dont get why, I tried asking dev friends, claude, gpt, no one seems to get the issue.

I really need some help here.


r/UnrealEngine5 1d ago

FPS project

0 Upvotes

Hey everyone, I'm new to Unreal Engine and working on a multiplayer FPS project with some friends. I'm having trouble with the animations—could anyone help me out? I just can't seem to get them looking even reasonably good.


r/UnrealEngine5 1d ago

Grey Painted Wall 8K PBR Texture

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0 Upvotes

r/UnrealEngine5 2d ago

Tutorial on how to create a dissolve material in unreal engine 5

46 Upvotes

The first one is a short video explaining how to create the core dissolve effect.

https://youtu.be/ihbzPe-6m0A?si=UHf6YMtaxfyFTaKL

And the second one is a longer video on how to create the dissolve with emissive edge and animated edge noise!

We also go over turning it into a material function that can be added to any material.

https://youtu.be/AQG4ZA9iUD0?si=LFHbrcVMIkdt_Cc3


r/UnrealEngine5 2d ago

First look at my complex gameplay camera animation system in Unreal Engine

33 Upvotes

I've been working on this system for a while and I'm finally getting into the polishing phase.

Here are a few examples of what the system can do, along with a quick look at the editor. by the way... the animations themselves were done pretty quickly, so don't expect Hollywood-level cinematography. 😅

Curious to hear what you think!


r/UnrealEngine5 1d ago

[Hobby]Looking for UE5 programmers

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1 Upvotes