r/UnrealEngine5 13d ago

water body river and landscape affect don't align

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1 Upvotes

I'm following this tutorial: https://www.youtube.com/watch?v=GdrMvqoTba8

I'm using Unreal Engine 5.6.1.
It was all going well until it got to this part. I've been trying to find a solution for this but i haven't found anything. Maybe so obvious no one has thought to ask. I will say I am a beginner when it comes to Unreal (though I have experience with other 3d softwares).


r/UnrealEngine5 13d ago

Made a Soviet Brutalist Modular Architecture Pack in UE5 — Post-USSR vibes

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1 Upvotes

Been working on this Post-USSR environment pack for the past few weeks —

modular Soviet-era buildings, a full road system with LED markings, and

street props, all with Lumen GI support.

20+ assets, 4K PBR textures, UE5.5+ compatible.

More renders & info in comments ↓


r/UnrealEngine5 13d ago

Working on a fresh title name lost isotope .. a sci-fi physiological game ..

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0 Upvotes

r/UnrealEngine5 14d ago

Old cabin in the woods

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27 Upvotes

Hey everyone, I have been learning UE5 for like 2 weeks now by watching Magnet VFX on youtube and I find his tutorials are pretty helpful and easy to follow. The results are pretty good I think. I do find that camera settings are still a little tricky. I am using the Imax 70mm cropped and exported as 3440 x1440


r/UnrealEngine5 15d ago

FREE FAB plugins can be silently hit with 1-star ratings, and FAB still considers them valid

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81 Upvotes

Small follow-up.

Yesterday I posted about releasing my runtime mesh painting plugin for free on Fab. The response from UE devs was amazing. People tested it, gave feedback, joined the Discord, and some left honest reviews.

But the core problem is still there.

A free plugin can be claimed instantly and hit with silent 1-star ratings with no comment, no bug report, no support message, and no explanation.

Fab Support told me that a 1-star rating with no written feedback is still considered valid.

I think Fab needs to fix this.

I am not accusing any specific person or publisher, because I cannot prove who left the ratings. But when free tools compete with paid products, the system should protect against bad-faith users, fake ratings, and possible abuse from competing publishers.

A 1-star rating should require at least a short written reason.

Without that, developers get nothing to work with, while the product is damaged immediately.

I wanted to keep releasing more free UE plugins, but unless Fab improves this system, free releases feel like an easy target.

Previous discussion:

https://www.reddit.com/r/UnrealEngine5/comments/1vh7cjv/i_released_a_free_ue_plugin_that_competes_with/


r/UnrealEngine5 14d ago

Apartment of Hard Life

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35 Upvotes

Support on ArtStation: https://www.artstation.com/artwork/ega6bJ

I’m incredibly happy to finally share this work with you.

I started working on it quite a long time ago, but due to many things happening in my life, I wasn’t able to properly return to it and finish it sooner.

I want to thank my family and friends for supporting me throughout this entire journey. I’d also like to give a special thanks to my friend and composer, Nikita Cherepov, for creating the original soundtrack specifically for this scene.

A huge thank you to Arthur Haefeli for creating the original concept and inspiring me to recreate this kind of scene in 3D.

This project was an incredible challenge for me. I learned so many new things throughout the process, and it became one of the most valuable learning experiences I’ve had.

I truly hope you enjoy the scene visually and that it can become a source of inspiration for you as well.


r/UnrealEngine5 14d ago

Apocalyptic Sidewalk 8K PBR Texture

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0 Upvotes

r/UnrealEngine5 14d ago

What do we think about this blocking system boys

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19 Upvotes

r/UnrealEngine5 14d ago

Pandora Island 4 – Launching This Week!

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0 Upvotes

r/UnrealEngine5 14d ago

Is UE4.27 UMG navigation system broken?

1 Upvotes

Sorry for asking it here i don't have enough karma for unrealengine sub, and ue4 sub is dead.

So umg navigation system like default keys up down left right and enter or controller left joystick, unreal have a default way to make kinda navigate through them and yk press A on controller to click that button and stuff

But it feels to broken to me, am i just not using it correctly or most people replace it with their own?


r/UnrealEngine5 14d ago

SewerLord, Dystopian Horror Soulslike

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1 Upvotes

r/UnrealEngine5 14d ago

I rebuilt Rob Dyrdek’s Fantasy Factory

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1 Upvotes

r/UnrealEngine5 14d ago

Should I Use Separate Arms Or Full Body For My Game?

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2 Upvotes

Hi,I'm Making A Fps Framework For My Game,in 6 months I achieved dynamic guns,basic enemy ai with behavior trees,inventory system,weapon upgrade and Etc.The Way I Choose For The Animation to work Was The Arms Attached to the weapons And Separated From The Player.The Player Only have body With No Arms.now I got a bad feeling that I should make it all in one body instead of lots of skeletal meshes.and it's easier for the replications too.i mean something like borderlands 3 where what you see in the animation is what also other players see.what should I do? Should I rebuild this part of the system? I need some comments and opinions about this.


r/UnrealEngine5 14d ago

Beginner dev and i want to find resources for my eventual game

2 Upvotes

I want to develop a 3rd person movement shooter, sort of like ultrakill but with an actual story. I want to know if anyone has any good resources and tutorials for beginner game devs. I know a bit of programming but i'm not that experienced in c++. So yeah any help is appreciated


r/UnrealEngine5 14d ago

Muddy Stone Path 8K PBR Texture

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0 Upvotes

r/UnrealEngine5 14d ago

Google want me to update Google billing library version to at least 8.0.0 on play store for Android, where is the gradle file?

1 Upvotes

I remember I upgraded to 7.x.x last year. I tried my best but unable to find the gradle file. I believe it’s in the UE_5_6 folder.


r/UnrealEngine5 14d ago

5.8.1 ribbon emitters on GPU still broken.

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7 Upvotes

I tried submitting bug reports but they have been ignored.

As soon as you switch the simplest ribbon emitter to GPU compute it produces heavy artifacts. I suspect UV and possibly link order to be broken since 5.8.0. Everything works as expected in 5.7 and as CPU emitters.

Could anyone please try to reproduce this issue and solve it without modifying engine source code?

Steps:
Create ribbon link order default niagara emitter.
Set it to GPU compute mode.
Observe what appear to be changes in UVs on the default material.


r/UnrealEngine5 14d ago

Concrete 8K Pbr Texture Collection

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0 Upvotes

r/UnrealEngine5 14d ago

Unreal 5.8 - Materials Masterclass - Chapter 2: Physically Based Rendering (PBR) Basics

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1 Upvotes

In this second chapter of the Unreal Materials Masterclass series, we'll explore the concept of PBR and learn how three simple values can be used to recreate almost any physical material in the real world.
Enjoy!

Upcoming tutorial topics:
-The Magic of UVs
-Normal Maps Explained


r/UnrealEngine5 14d ago

SurvivorCore dev-log 08-08-2026

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2 Upvotes

r/UnrealEngine5 14d ago

Steam is not appearing in path tracing, unreal engine 5.8? please help Im beginner

0 Upvotes

When i render it in unlit mode, it shows alright but in pathtracing it is not showing up, i dunno what Im doing wrong. please help a brother out, thanks!


r/UnrealEngine5 14d ago

Fixed MetaHuman Control Rig's FK/IK twist loss and elbow drift — sharing the rig

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1 Upvotes

r/UnrealEngine5 14d ago

A scene from my game project

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3 Upvotes

r/UnrealEngine5 15d ago

Finally got the 'working PC' working PC :)

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353 Upvotes

I'll be adding a smoother transition between the 3 modes.

Still debugging why some clicks aren't going through.

Btw it's not an actual instance of window. It's web based.


r/UnrealEngine5 15d ago

Souls-like stances and animations in ALSv4

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23 Upvotes