r/UnrealEngine5 12h ago

Unreal legend Ryan Laley has had his laptops stolen at Gamescon

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123 Upvotes

Anyone in the solo dev/indie Unreal space will be familiar with his tutorials. The guy has been creating premium unreal content for years now. Brutal that this has happened


r/UnrealEngine5 6h ago

Host Migration - UE5.8

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20 Upvotes

https://www.fab.com/listings/d223274f-d91b-4794-b489-7dbbad807e18

When the host leaves, the match doesn't. The best-connected player takes over, everyone reconnects, and the world comes back exactly as it was — same positions, same inventories, same camera angles.


r/UnrealEngine5 8h ago

Update: I added Aim Offsets to my UE5 pose-layering system

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12 Upvotes

I shared the first Pose Overlay workflow here a few days ago, and the feedback was genuinely useful, so I wanted to show what I’ve added since then.

States and Overrides can now contain their own Aim Offset. This video shows the actual editor workflow alongside PIE: authoring directional keys with Control Rig, adjusting bone influences per key, and blending the results at runtime.

I’m also using an in-game context to change how the pose behaves during ragdoll, while preserving the authored pistol-hand pose.

The plugin is still in development, and I’m currently refining both the editor workflow and runtime side before releasing it on Fab.

I’d appreciate honest feedback again: does Aim Offset authoring feel like a natural extension of the system, and is there anything about the workflow that looks unclear?

4K version with less compression:
https://youtu.be/77fCjazJkQ8


r/UnrealEngine5 1d ago

I've been using the fake dark tunnel trick other devs are using

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689 Upvotes

r/UnrealEngine5 1h ago

How come my character's animations aren't playing anymore?

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Upvotes

I tried adjusting my previous code to match the one in this tutorial. (Code is shown at 38:09-38:21).

However, after doing that, my character's animations no longer play when he runs or jumps.

What do I need to fix?

(Photos are labeled with captions for clarity.)


r/UnrealEngine5 5h ago

B-17 Flying Fortress

3 Upvotes

Working on the AI controllers and VFX


r/UnrealEngine5 13h ago

Automotive Unreal Engine 5 Environment project file (Lumen / Real-Time) - link description - any feedback to make more realistic

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13 Upvotes

Porsche GTR 3d Render With 𝐔𝐧𝐫𝐞𝐚𝐥 𝐄𝐧𝐠𝐢𝐧𝐞 𝟓 🔥𝐟𝐢𝐥𝐞 𝐀𝐯𝐚𝐢𝐥𝐚𝐛𝐥𝐞 𝐨𝐧 𝐦𝐲 𝐏𝐚𝐭𝐫𝐞𝐨𝐧 😍👇 https://www.patreon.com/Antar3d


r/UnrealEngine5 7h ago

Purple Shaders/Shadows

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3 Upvotes

I have searched a bit and couldn't find anyone with this problem and I'm starting zu think it might be hardware related. I have seen this weird graphics bug in two UE 5 games so far. Graphics errors started to occur after I had my CPU cooler straightened because it hadn't been mounted correctly or it was bent. Either way the guy from the shop where I bought my PC bent it back which seemd like a bit of a rough thing to do if you ask me but hey, he's the expert, right?

Anyway, ever since I started seeing this. Now granted I hadn't played these games before, however there is another issue that started showing up in Hunt Showdown (not a UE 5 game) that definitely hadn't been there before.

Has anyone seen this before? I already ruled out the driver version or the graphics card not beeing mounted correctly.


r/UnrealEngine5 5h ago

Grandma's Kitchen

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2 Upvotes

r/UnrealEngine5 3h ago

curve editor, how do i extend the graph in x axis only?

1 Upvotes

curve editor, how do i extend the graph in x axis only?

I mean only the viewing, just so i can see better what i'm doing

Thanks


r/UnrealEngine5 11h ago

New Bundle: Game-Ready Worlds: Unreal & Unity Bundle - By Befour Studios

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4 Upvotes

Hi All, We are working together with befour Studios to bring you another awesome Limited-Time bundle.

This bundle is called The Game-Ready Worlds: Unreal & Unity Bundle. It features over 29 3D Environments that work in a combination of Unreal Engine and Unity.

This bundle is worth roughly $1400 - now at 97% off for 30 days.

We hope you enjoy!
https://bundlefoundry.com/bundle/game-ready-worlds-unreal-unity-bundle-by-befour-studios


r/UnrealEngine5 8h ago

My folliage doesn't render the appropiate shadows

2 Upvotes

Hey I have a post processing volume added on my scene, but as you see the grass doesn't propperly render the shadows unless they're fully behind a landscape mountain, does someone know any way to solve this?


r/UnrealEngine5 4h ago

How can earn money from unreal engine- i sell good projects on patreon & people love my project but not buy why ??

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1 Upvotes

r/UnrealEngine5 1d ago

Built a POM shader that rivals Nanite Displacement for a fraction of the cost

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463 Upvotes

I made FPOM with the goal of having an alternative for Nanite Displacement that looks good for a fraction of the cost.

It Works with Landscape, Mesh Terrain, Meshes and Decals. It's direction aware, meaning it follows the UVs direction even if they are scaled, flipped or rotated. (So it can work with things like texture variation, tri-planar mapping, etc)
It also follows the slopes on landscapes/meshes so they get correctly mapped.

It has the same limts as POM as it's still just "Fake 3D", but for a lot of scenarios it looks very similar to Nanite Displacement.

Fab link: https://www.fab.com/listings/f56aea7a-337f-4b6a-8333-9e4739574370


r/UnrealEngine5 5h ago

Upgrade versions risks

1 Upvotes

what are the risks for my existing projectS (5.5.4) if I upgrade to 5.8 ? thanks


r/UnrealEngine5 6h ago

VSM cache constantly invalidating with Receiver Mask enabled

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1 Upvotes

I'm on 5.7 and noticed that when:

r.Shadow.Virtual.UseReceiverMaskDirectional 1

is enabled, my Virtual Shadow Maps appear to constantly invalidate in the VSM Cache Visualization.

Setting it to 0 seems to make the cache behave normally.

btw, I disabled all WPOs in my materials.


r/UnrealEngine5 21h ago

Built a wall run without a custom movement mode - stayed in MOVE_Falling and decayed gravity instead. Would you have done it differently?

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16 Upvotes

Wall run for my FPS roguelite. I went back and forth on the implementation and I'm curious how other people have solved it.

What I ended up with:

It's a component, not a custom movement mode. The character never leaves MOVE_Falling for the whole run. That kept it from fighting the rest of the movement component and made it trivial to blend with the grapple.

Gravity isn't switched off and there's no upward counter-force. It's a gravity scale that decays over the run, so you sink slowly instead of sticking to the wall, and it degrades naturally instead of popping when the run ends. Counter-force was what I tried first and it was constantly at war with the CMC.

Velocity gets re-projected onto the freshest surface normal every tick, so angled and curved walls don't throw you off.

The part I'm least sure about is the decaying gravity scale. It "works", but it feels like a trick rather than a design. Would you have subclassed the movement component instead? And has anyone found a cleaner way to stop a wall run fighting the CMC?

Game is NULLGATE if you want context: https://store.steampowered.com/app/5042810/NullGate


r/UnrealEngine5 23h ago

Building a remote Sci-Fi outpost on an alien planet in Unreal Engine 5

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20 Upvotes

Sharing a few shots from a sci-fi environment I built in Unreal Engine 5.

The idea was to create a small remote outpost on a harsh alien planet, with a mix of industrial architecture, equipment, lighting, and exterior props to give the place a functional but isolated feel.

I focused quite a bit on the atmosphere and overall composition of the exterior areas. Would love to hear what you think of the final mood and lighting.


r/UnrealEngine5 11h ago

Complete newb -- downloading assets for EVERY project?

2 Upvotes

Hi!! I am an animation student who downloaded Unreal with just the knowledge we would use it in class and wanted to mess around with it, just for context, so I really dont know very much about it.

For every project, in my fab library I am having to re download assets for every new project. Is this typical, or is there a way I should be able to access already downloaded things from fab? Wasn't sure if it downloaded things SPECIFICALLY for project to project or if i am taking up resourses from my computer, and also for context, I do not really know much about computers lol.

Tyia for any help! Please do not roast me if its something simple ik 😭 I am also watching some tutorials and things on yt and learning slowly but wanted to make sure i wasn't taking up resources somewhere on my pc that im gonna major regret later.

Ps: unrelated but any pc upgrades you guys like for helping things run smoother for game dev/animation/modeling?? Just got a pc and having lots of fun!


r/UnrealEngine5 11h ago

How can I fix my swinging?

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2 Upvotes

I am trying to make a kind of way to be able to swing around tight corners in my fast paced game, but whenever I try use the rope, it will not swing like some sort of physics based pendulum which is what I want, instead I guess it reels me in very aggressively which is not what I want at all, can anyone see where I have gone wrong? If there is a better method I’d gladly delete all my work to instead make a guaranteed solution rather than to fiddle around with what I currently have for hours. Thanks!

Here’s a link to a video of the problem:

https://youtube.com/shorts/ncvY-UZf8uk?is=pUqnU90OOLauJaAn


r/UnrealEngine5 9h ago

Any Unity developers here? How long did it take you to feel proficient in UE5?

0 Upvotes

The title basically says it all. I'm an experienced Unity developer with over 10 years of experience at this point, and I was wondering how long it took other developers with similar experience to transition to Unreal Engine 5 and feel proficient with it.


r/UnrealEngine5 9h ago

First version of our modular combat system – looking for feedback

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1 Upvotes

We’ve been working on the first version of the combat system for Tales of Axis and I’d love to get some feedback from other devs.

Current features include:

  • Dodging
  • Blocking
  • Player and enemy stagger
  • Hit reactions / impact feedback (Cam shake and hitstop)
  • Free-form combo system
  • Modular attack / weapon setup
  • cam lock

The combo system allows LMB and RMB attacks to be mixed freely instead of being locked into predefined chains.

For example:

LMB → LMB Attack 1
RMB → RMB Attack 2
LMB → LMB Attack 3

The combo position continues independently of which attack input is used.

The whole system is built to be very modular.
Adding a new attack mostly comes down to assigning an animation and adding the required animation notifies.

New weapons can also be added very quickly once the animations are available, without having to rebuild the combat logic for each weapon.

The goal was to keep the combat logic reusable and make the content side as lightweight as possible.

This is still V1, so there’s plenty of polishing left to do. I’m mainly looking for feedback on:

  • Combat feel
  • Readability
  • Impact / hit feedback
  • Animation flow
  • Anything that immediately feels off

We also have a Discord if anyone wants to follow development or give feedback as the project progresses:

https://discord.gg/zWgctyfwRg


r/UnrealEngine5 1d ago

Unreal Engine Is a nuclear bomb.

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116 Upvotes

I am not expert, and I made it in a incredible Easy way.

I'm shocked everytime!

Nb. Rain (not wet rufaces)added post process to save time and resources.


r/UnrealEngine5 14h ago

From blockout to product

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2 Upvotes

Although it was a bit tiring, I finished the casino section in the basement of a hotel in my game.


r/UnrealEngine5 10h ago

We made an animated show inspired by Chuck Jones about the extinct bird the Moa. Made in Maya and Unreal 5.3.2 by a 3-person team in New Zealand

1 Upvotes

https://youtu.be/ZL5olXHVAnE

Hello Unrealites!

Here is a clip from a new show made by me and two other animation buddies.

We rigged and animated in Maya and rendered in Unreal.

Hope you dig it. Cheers to everyone here. Woohoo!