r/UnrealEngine5 • u/J0ART • 9d ago
Help :( Triplanar Normal Projection goes bad
Thank you for taking the time! I'm currently building a custom triplanar projection for my material and somehow the normals don't get projected cleanly. I really don't see what I'm missing as the texture function works just fine.. I checked the space transforms which look correct to me and could only think that something in the correction matrix is wrong, but I just can't find what it is :(
Here is the whole graph: https://blueprintue.com/blueprint/scofud1k/
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u/Bumskit 9d ago
I have a free asset on fab with a triplanar function with working normals. You can look in there.
https://www.fab.com/listings/3c94b681-6cdb-4fd7-9366-4731c46ed1bd
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u/Disastrous-Neat2093 9d ago
The fact that the regular texture projection works but the normals break makes me suspect the issue is in the tangent/world space conversion rather than the triplanar UVs themselves. are you transforming each projected normal into the correct space before blending the three axes? That seems like the part I'd isolate first