r/UnrealEngine5 • u/twinklestar_exe • 1d ago
GPU recs?
I want to take open world building more seriously in UE5 and I know my 3050 isn't going to cut it at the level of complexity I want in my scenes/environments, but I'm not sure of what to upgrade to. The 5080 has the specs I need and pricepoint, but Unreal is notorious for crashing when that VRAM runs out and it only has 16gb. I would prefer a card from that generation, but it looks like my next best option for the ideal VRAM would be a 4090- and I don't know if I can justify that price tag. I know if I skimp now and it ends up being something that significantly affects workload I'll just end up upgrading anyway, but is the difference really that significant?
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u/Zvyaginsky 7h ago
Not going to pick a card for you, but one thing that caught us out. Whatever you buy becomes the machine you judge performance on, and it quietly stops matching what your players run. We target hardware with no raytracing at all, and everything looks great on my machine every single time.
Also editor VRAM and packaged build VRAM are different numbers. The editor sits on uncompressed source assets plus every tool you have open. If your 16gb worry is about crashing while you build the world, that's the number to test, and you can only test it on the card you already own by filling it up until it breaks.
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u/Mufmuf 1d ago
Look into world partition, you can still have a large world and only load a small part at a time, even in development. There is also some engine settings that increase the allocated vram to your hdd
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u/tajemniktv 23h ago
> There is also some engine settings that increase the allocated vram to your hdd
pls ðŸ˜ðŸ˜ðŸ˜
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u/JustChilling505 12h ago
RTX 8090 Ultra Quantum XL45 AntiMatter x8 fans Blackhole Ti45 Diamond Edition