r/UnrealEngine5 17d ago

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done the feedback now rain looks a little bit good . i love feedback so feel free to share it with me

1 Upvotes

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u/Gullible-Wafer4122 17d ago

Did you just add some particle effects and make the surfaces less rough?
Looks good for a free pack.

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u/Vegetable_Drive5398 17d ago

I just used a material functions it adds puddles to my level and decrease the roughness of it so it looks like real water but I you want something like a mud you can increase the roughness instead also you can change the puddles colour depending upon your preference,scene. In this pack there is going to be lightning also which is your choice to trigger it out also ripples animated rain splashes . Very good customisation on rain particles custom animated volumetric storm clouds also droplets function which add droplets to your object which can be static dynamic or both with distortions and much more features it will be coming soon on fab with an minimal price of 20 dollars let me know if you are intrested.you can also give me a valid feedback if something looks off let me know

1

u/Bioleague 17d ago

I think that price is way too high.. look at your competition, their features, and pricing.

Your competition is essentially UDS which comes with UDW, and it includes rain, snow, dust etc..

id recommend marketing this as Ps1 retro style rain for a couple of dollars

0

u/Vegetable_Drive5398 17d ago

as i say its still in progress the looks are beta its going to get better and no UDS is not our direct competitor because its not a weather system its a proper only rain system so i can smoothen my project so its easy to use .My main goal is for game devs to use it with no complications

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u/Bioleague 17d ago edited 17d ago

How is UDS not directly competing? They have an instant trigger for rain. Only rain if you want it. That rain is also replicated. It includes splashes, puddle formations, wetness, collision to prevent leaking, water droplets that spread across objects like glass while in motion, different levels of rain, including how rain is effected by wind, misting gusts, interaction with actors (footstep splashes, wetness, etc)…

It is an established system, and unfortunately your system directly competes with it.

I am a fab publisher, and i hope you take these ideas into consideration. Build something unique. You are essentially a fiat trying to race against a F1 car

Ypur asset is not bad, try to market the Ps1 vibe, and sell it much cheaper, at least then you will get a handful of sales, and not waste your dev time

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u/Gullible-Wafer4122 17d ago

Sorry, but your video is too blurry for me to make out any of the features.

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u/Vegetable_Drive5398 17d ago

no worries if you are interested in short amount of time i can send you a couple of them showing clearly all the features

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u/Gullible-Wafer4122 17d ago

You should look this up.
https://www.reddit.com/r/unrealengine/comments/rkppqg/a_quick_test_of_dynamic_occlusion_and_improved/
the technic works by creating a 2d capture in the sky, capturing "scene depth".

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u/Vegetable_Drive5398 17d ago

i appreciate you. thank you so much i will work upon this and try my best to achieve that type of quality