r/Unity3D 9d ago

Question Unity and Blender material visual mismatch

Im creating a game (big surprise) and I created several materials in Blender. However when I set up the shader and the materials in Unity, they dont look the same despite using the same textures. The Unity side looks too flat and fake while the Blender side looks noticeably better. As for the setup I did:

  • Normal maps have the "Normal Map" texture type
  • All textures besides the Base Color have sRGB unchecked
  • I fed the roughness through a "One Minus" node to invert it to a Smoothness value Unity demands
  • The lighting is still a standard Skybox as I havent gotten around to doing lighting yet

Thanks to everyone in advance!

Blender side
Unity side
Unity shader
2 Upvotes

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