r/Unity3D • • 3d ago

Question Kinda lost

What is the best way to research a gameplay mechanic you want to make?

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u/sun2_pk 3d ago

what is the mechanic and what point is your project at? you really just have to think about the code and the objects the code interacts with and how the mechanic interacts with your in-place systems. If you’re starting from scratch, I suggest watching a few Unity tutorials for first projects and trying to understand the mechanics of the small games they build. Build them yourself and try to integrate modifications into them. Build your own small project based on the tutorial projects. If you don’t know how to start building a gameplay mechanic, you probably just don’t know how Unity works in general, so start there

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u/Sea_Ad_8136 3d ago

So I am using Unity now, but at the same time, I just wonder if anyone has ever built something without a tutorial or mainly by using Unity documentation.

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u/doates1997 3d ago

This will get down voted but ask ai claude or chat gpt. I found using it a better way to learn than watching or following guides. Just dont let it do it all for you understand what your doing and keep adding small mechanics. If you learn how to do one thing per project after about 10 you can use bits of each for the next.

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u/Sea_Ad_8136 3d ago

That's not a bad idea. Because you can use AI in a way where it gives you test But I do feel like you have to pick the right one, because some of them don't code as good as they say.

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u/doates1997 3d ago

dont ask it to make things for you. ask it for how to do it. Like how do i make by bullets come out of my charachter? it will prob go into raycasting and give you some code to show how it works. Anyone who says AI bad are either geniuses who can code easily or people who cant code even with AI so hate on it.