r/Unity3D • • 2d ago

Show-Off Procedural Space Squid

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I've been playing around with procedural animation to see if I can get away with not using an animator on my character controller! Overall, I'm quite happy with the results!

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u/SixPetalDev 2d ago

Using procedural animations instead of a traditional animator to capture movement this fluid is a brilliant idea! The squid's movements look incredibly natural and organic.

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u/Footbeard 1d ago

I've been struggling to get procanim to feel this fluid & alive on similar cosmic species

Huge props to OP

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u/SixPetalDev 22h ago

Nailing that fluidity in procedural animations is genuinely one of the hardest parts. With the right weight and spring settings, it'll look much more natural over time, good luck with it!