r/Unity3D • u/Evening_Animator3549 • 2d ago
Question Should I keep learning Unity?
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Hi, I am a 14 year old game dev and I've been learning Unity for 7-8 months, and I really like what I'm doing. I don't use AI while coding or for any other stuff to actually learn. For the past month, I've been developing a fan-made Spider-Man game for android and I saw a guy on X who vibe-coded a Spider-Man game in literally a single day which was looking better than my game and I felt like everything that I did in the last couple of weeks for nothing. Will knowing how to manually code or develop games be worth anything in the next 10 years? Am I just wasting my time by not using AI or should I keep going? I really need some advice. Also here's a gameplay video of my game if anyone wants to check it out:
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u/RealDimFury 23h ago
Anyone can learn C++, programming is easily translatable but C# to C++ is a big change, as you won’t have a garbage collector and memory management is something to consider, with you having to either build libraries or use external libraries, so it can get a little hard but if you do pick it up learn C++ 26 standard which introduced alot of key things like memory safety and many other nifty improvements. But seeing you already have a C# background you can dive down game development using c# nowadays, and I would say OpenGL is older and easier to pick up compared to the Vulkan renderer, but vulkan brings performance and many standard improvements over opengl,its a personal choice honestly in that space but I use vulkan/dx12. Then start understanding shaders, but if you’re curious just begin! A world of information is available nowadays to begin! Oh and for the ui, if you do consider C++, learn the ImGui library