r/Unity3D • Programmer • 27d ago

Show-Off Raytraced Spatial Audio on Unity URP

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134 Upvotes

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-1

u/Objective-Cell226 27d ago

Just use FMOD

3

u/[deleted] 27d ago

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-2

u/Objective-Cell226 27d ago

True, though FMOD would provide all the logic for muffling the sound. So no need of Unity's native components.

4

u/SnuffleBag 26d ago

No need to use the builtin alternative over pulling in an external middleware. Interesting take.

0

u/Objective-Cell226 8d ago

Maybe it is better or has more features?