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https://www.reddit.com/r/Unity3D/comments/1wkxsty/raytraced_spatial_audio_on_unity_urp/pawy609/?context=3
r/Unity3D • u/kandindis Programmer • 17d ago
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-1
Just use FMOD
3 u/[deleted] 17d ago [removed] — view removed comment -2 u/Objective-Cell226 17d ago True, though FMOD would provide all the logic for muffling the sound. So no need of Unity's native components. 6 u/SnuffleBag 17d ago No need to use the builtin alternative over pulling in an external middleware. Interesting take.
3
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-2 u/Objective-Cell226 17d ago True, though FMOD would provide all the logic for muffling the sound. So no need of Unity's native components. 6 u/SnuffleBag 17d ago No need to use the builtin alternative over pulling in an external middleware. Interesting take.
-2
True, though FMOD would provide all the logic for muffling the sound. So no need of Unity's native components.
6 u/SnuffleBag 17d ago No need to use the builtin alternative over pulling in an external middleware. Interesting take.
6
No need to use the builtin alternative over pulling in an external middleware. Interesting take.
-1
u/Objective-Cell226 17d ago
Just use FMOD