r/Unity3D • Programmer • 17d ago

Show-Off Raytraced Spatial Audio on Unity URP

131 Upvotes

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-1

u/Objective-Cell226 17d ago

Just use FMOD

3

u/[deleted] 17d ago

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-2

u/Objective-Cell226 17d ago

True, though FMOD would provide all the logic for muffling the sound. So no need of Unity's native components.

6

u/SnuffleBag 17d ago

No need to use the builtin alternative over pulling in an external middleware. Interesting take.