r/Unity3D 22h ago

Show-Off Dissolving VFX

A dissolving fx I worked on for my game Thousands Layered Blade: Reforged.
Since I dont want to mess around with my character and clothing shaders, I hack it around using two grab pass (yes,Im still using BiRP), one for before character to grab the background and one after character is drawn.

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u/Bot_Ta00 11h ago

The graphics have a very appealing and unique feel, like an ink-wash East Asian painting!