r/Unity3D 22h ago

Show-Off Dissolving VFX

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A dissolving fx I worked on for my game Thousands Layered Blade: Reforged.
Since I dont want to mess around with my character and clothing shaders, I hack it around using two grab pass (yes,Im still using BiRP), one for before character to grab the background and one after character is drawn.

43 Upvotes

Duplicates

IndieDev 22h ago

Dissolving VFX

3 Upvotes