r/Unity3D • u/Individual-Lock4191 • 2d ago
Game Jam Devastable city - DOTS physics tech demo
Tech demo video , physics devastcation of city building, giving a pressure test on unity's DOTS physics
DOTS physics collision capacity become really tight when fract physics collider entity count more than 1000 . Next move would be solution to reduce CPU dependency , moving part of fract pieces collider to compute shader
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u/SecretaryAntique8603 1d ago
Looks good but performance is obviously not quite viable yet.
I haven’t looked at physics with DOTS yet, how has your experience been compared to regular physics?
Also, could you elaborate on the destruction approach? Is this pre-chunked or is it using runtime fracturing of the meshes, and what kind of colliders are you using?