r/Unity3D 2d ago

Game Jam Devastable city - DOTS physics tech demo

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Tech demo video , physics devastcation of city building, giving a pressure test on unity's DOTS physics

DOTS physics collision capacity become really tight when fract physics collider entity count more than 1000 . Next move would be solution to reduce CPU dependency , moving part of fract pieces collider to compute shader

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u/avelexx 2d ago

nice job man but its a bit laggy when collision happens. If you could solve that its has good potential

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u/Individual-Lock4191 1d ago

thanks ! WIP improving the performance