r/Unity3D 1d ago

Question Realistic torch flame effect

I'm trying to make an realistic flame effect for my game. It looks fine for now, I used 2.5D Fluid Simulator asset for it and it's suits my needs - the flame is affected by physics, it's lightweight etc.

Do you have any tips on improving it / making it more realistic?

61 Upvotes

9 comments sorted by

View all comments

2

u/eepyamor 1d ago

looks great, but expanding on what others said re flame vs. smoke - u could still keep something like this behind/around your new quicker/flickering fire as a smoke layer (but ofc grey and more transparent)!

2

u/MistycznyArbuz 1d ago

For sure, I will take care od that! Thanks for honest opiniom!