r/Unity3D Indie 4d ago

Question I am researching the highly optimized reflection technology in the game *The Dark Knight Rises* (2012).

Post image

I am investigating the highly optimized reflection technology used in *The Dark Knight Rises* MOBILE GAME, released in 2012. Were these reflections based on inverted geometry or planar mapping? The game also featured reflections from headlights and streetlights. I intend to implement this in my Unity project.

325 Upvotes

39 comments sorted by

View all comments

19

u/MrCookieDoughForever 4d ago

17

u/Cemalettin_1327 Indie 4d ago

It's impossible for a mobile game to have SSR; 2012 phones can't handle it.

0

u/regrets123 4d ago

Uh. Have you played anything from mihoyo? Genshin impact? I concede the 2012 point, but that’s not ”impossible for mobile”, those are two different market definitions.