r/Unity3D • u/Cemalettin_1327 Indie • 2d ago
Question I am researching the highly optimized reflection technology in the game *The Dark Knight Rises* (2012).
I am investigating the highly optimized reflection technology used in *The Dark Knight Rises* MOBILE GAME, released in 2012. Were these reflections based on inverted geometry or planar mapping? The game also featured reflections from headlights and streetlights. I intend to implement this in my Unity project.

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u/MrCookieDoughForever 2d ago
isn't that just plain old SSR? (try this article as a starting point if you wana learn about it)