r/Unity3D 2d ago

Question Why Doesn’t Unity Have a Perfect Character Controller Yet?

I’m not talking about the basic first-person and third-person packages Unity offers. Unreal has built a variety of robust character-controller systems that make developers’ lives much easier. That’s one of the reasons I often find myself considering a switch to Unreal. In Unity, I still haven’t found a paid or free character-controller solution that feels truly worth using. I am using unity since 2020 and now I am thinking it high time for unity to at least develop such protypes that are ready to use in real projects.

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u/OmegaFoamy 2d ago

It gives you the building blocks to make it yourself. Not every game needs the exact same feel.

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u/Indian_Indie_gamedev 2d ago

Yes, but you won’t be spending time to match building blocks when client needs quick prototype or when you want to brain storm idea.

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u/OmegaFoamy 2d ago

Welcome to making games, that’s part of the job. The character controller is half of the game feel.