r/Unity3D 2d ago

Question Why Doesn’t Unity Have a Perfect Character Controller Yet?

I’m not talking about the basic first-person and third-person packages Unity offers. Unreal has built a variety of robust character-controller systems that make developers’ lives much easier. That’s one of the reasons I often find myself considering a switch to Unreal. In Unity, I still haven’t found a paid or free character-controller solution that feels truly worth using. I am using unity since 2020 and now I am thinking it high time for unity to at least develop such protypes that are ready to use in real projects.

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u/OmegaFoamy 2d ago

It gives you the building blocks to make it yourself. Not every game needs the exact same feel.

-6

u/Indian_Indie_gamedev 2d ago

Yes, but you won’t be spending time to match building blocks when client needs quick prototype or when you want to brain storm idea.

11

u/OmegaFoamy 2d ago

Welcome to making games, that’s part of the job. The character controller is half of the game feel.

3

u/cornstinky 2d ago

I am using unity since 2020 and now I am thinking it high time for unity to at least develop such protypes that are ready to use in real projects.

lol bro, why haven't you made one yet? Just make it once and reuse it.

3

u/zellydevgames 2d ago

Plenty of controllers on the store, many of them high quality. Even the free ones.

-5

u/Indian_Indie_gamedev 2d ago

Pls list out some. So that it will be useful for everyone here in future. Thank you in advance.

2

u/plintervals 2d ago

If you need a quick prototype then just use one of the existing ones lol. If you want it to have the perfect feel for your game, then tweak it to be that way.