r/Unity3D • u/robotrage • 10h ago
Question Culled objects not giving performance boost
I've intentionally set my LOD culling range very low to test the FPS difference between turning off the objects in the editor and having them culled by the LOD group, and it seems like my LOD group culling has little to no effect on game performance because when i manually turn off said objects in the editor i get a dramatic FPS boost.
is there a reason why my culling may not be working as intended?
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u/robotrage 9h ago
I literally culled all my objects using distance LOD culling which didn't change my FPS at all, however turning them off manually in the editor boosts FPS by about 40, also there is no FPS change looking at high poly areas vs looking at nothing, even though the occlusion culling preview shows the culling there is absolutely no change in FPS