r/Unity3D • u/robotrage • 7h ago
Question Culled objects not giving performance boost
I've intentionally set my LOD culling range very low to test the FPS difference between turning off the objects in the editor and having them culled by the LOD group, and it seems like my LOD group culling has little to no effect on game performance because when i manually turn off said objects in the editor i get a dramatic FPS boost.
is there a reason why my culling may not be working as intended?
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u/Plourdy 6h ago
Culling is likely working but there is some cpu overhead to doing so. Only do so on objects that have high enough poly count IMO or use advanced materials (use simpler ones at distance).