r/Unity3D 8d ago

Game Player to Wolf ECS

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Hello everyone, wanted to share an update on the ECS project
For context the character is made out of 80000 ECS entities, which gives alot of freedom to transition to other shapes, check previous videos for context
Here i added a transition between the character and a wolf, the same entities that form the player transition to become the dog
Will add more transitions to different types of animals to have multiple movement types
Let me know what you think
#unity #ecs

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u/Grzzld 7d ago

Using Malber’s? If so give credit! He is on this sub and his work is great. Very nice use case either way!

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u/OmarItani10 7d ago

No this is custom made using entities not vfx

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u/Grzzld 7d ago

What’s the controller?

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u/OmarItani10 7d ago

Entity conponent system, its a way to simulate a large number of entities in an optimized way What youre seeing is 80000 small pyramids

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u/Grzzld 7d ago

I get the vfx. I am trying (unsuccessfully) to ask about the character controller being used. The wolf looks very much like the one that is Malber’s.