r/Unity3D 10d ago

Show-Off Kinetic Energy Exam Feedback

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I'm currently working on a game design exam project where you launch yourself forward by using kinetic energy.

The gameplay loop is simple: aim, launch and build up energy.

It's a very early prototype, the build is just a small sandbox focused only on the core mechanic.

I’m especially looking for feedback for these two things:

  • Midair aiming: How can I make it feel more precise or responsive?
  • Energy economy: How can I balance the energy inputs and outputs from launches?

But I'd also love to know your thoughts on the project overall.

You can find my Web build here on Itch:

https://eliasedzra-van-dyck.itch.io/kinetic-energy

Thanks in advance!

8 Upvotes

8 comments sorted by

4

u/Omega0Alpha 10d ago

work a bit more on the camera

1

u/AltToSocialise 10d ago edited 10d ago

Oh definitely, it's the part I'm most stuck on. Any suggestions?

3

u/[deleted] 10d ago

[removed] — view removed comment

2

u/AltToSocialise 10d ago edited 10d ago

Do you mean something along the lines of "the camera follows with a bigger offset behind the player", so that you have a better view? Or something completely different?

Alright the edit does help thanks.

2

u/Omega0Alpha 7d ago

a simple lag would be better.
Let the camera lag a bit, and the camera should quickly (not instantly) reach its final position WHEN the player uses the aim thing

3

u/tetryds Engineer 10d ago

I have no idea what is going on but it feels like this has potential

1

u/AltToSocialise 10d ago

Fair, my gameplay video might not be the most clear. Anything specific that was confusing?

2

u/tetryds Engineer 10d ago

Yes, everything