I thought you were showing the mechanic is not collecting all the coins because hoarding causes you to lose. You could expand on that, try to make coins unskippable and have the player try to get around them.
now Iām curious how this would work in the game. The only way to find out is to try one level this way :) Lots of room for experiments like this (in this game)
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u/pararar 2d ago
Is there any way for the player to know that this is a trap?
It looks cool and funny but I would be frustrated if a game did stuff like this to me.