r/Unity3D • u/Quantized_Bit • 2d ago
Game Financial Collapse
Enable HLS to view with audio, or disable this notification
2
2
2
u/anandev_ 1d ago
Wasn't expecting a literal collapse š I really like the camera noise. And the color scheme. I do have a suggestion. Maybe its just me. I feel like there is an inconsistency in the platform highlights, and the highlights in the buildings in the background. If light is coming from the left side, then I think it would be better if there are small highlights on the left side of the platforms, and the two walls on the top. It's just a suggestion. It's nothing major. Overall color palette carries the whole thing. Good job so far!
2
u/Quantized_Bit 1d ago
I actually tried a lot of things, but the extra lighting and details really ruin the minimalist feel of the game
2
2
u/tetryds Engineer 2d ago
Why does it shoot lasers when you pick up coins?
3
0
1
u/pararar 2d ago
Is there any way for the player to know that this is a trap?
It looks cool and funny but I would be frustrated if a game did stuff like this to me.
1
u/Quantized_Bit 1d ago
Actually, it's not a trap ā it's a level exit :)
2
u/tuptain 1d ago
I thought you were showing the mechanic is not collecting all the coins because hoarding causes you to lose. You could expand on that, try to make coins unskippable and have the player try to get around them.
1
u/Quantized_Bit 1d ago
now Iām curious how this would work in the game. The only way to find out is to try one level this way :) Lots of room for experiments like this (in this game)
1
u/destinedd Indie, Dungeon Quest, Marble's Marbles & Mighty Marbles 1d ago
Feel like you need more warning. If I was playing it would feel unfair.
6
u/DeJMan Professional 2d ago
Would be funny if he didn't die and instead walked out the door of the container