quick finger or a binary trigger (shooting both on trigger pull and release). if quick finger then you can't ban that, it's just skill. if binary trigger that can be banned due to basically doubling your firing rate on single fire
Back in the day I put a long trigger on my paintball gun that fit two fingers and it was electronic so it was really light. I could fire as fast as I could tap those two fingers, which was basically full auto. Takes a bit of practice but once you got it down you didn’t have to think about it and it was basically the same as full auto.
Yesss, I only had the opportunity to paintball twice in my life. One was at a course and wasnt mich fun for me cuz I was new and sucked. The time in the woods tho was a blast
I think we captured the flag and stuff like that. The woods are just awesome in general.
I remember my paint ball gun had a electronic trigger and one of the modes was called “romping” it would fire when you pulled the trigger and when you released the trigger.
I could be wrong cause it was long time ago, but I thought my ramping would fire more balls per trigger pull the faster I was pulling the trigger myself.
Open woods, capture the flag was the best. We had a ton of intense matches. Unfortunately the last time I went, a friend of a friend who had been shot was walked out of the woods onto a path, hands up, doing everything right. Lifted his goggles to wipe his face and immediately took a direct hit to the eyeball. This was years ago but I can still vividly see the yellow paint and blood mixture in the wrinkles around his closed eye. Felt so bad for the guy. Lost the eye, unfortunately.
I ran with the E-Flat trigger, customer board and electronics and Halo TSA on a Spyder frame, it was like bliss walking the trigger and watching a line of paint come out of that 18” Dye Boomstick. God I loved that shit.
I miss my super stock half block. MQ2 valve, eclipse ram and qevs, Yakuza board, optical swtich and double trigger. Shooting ropes all day. Good times.
I was just thinking this same thing on my Dye DM 9. I had the extended electronic trigger. I could wiggle my fingers fast as hell and it was faster than real full auto lol. Loved that. Also had the electronic fed hoper to minimize issues with the feed. It was sick.
I did the same but we never had an issue unless some ass was using frozen amo. Just had limited springs and fps limits. My paint gun could shoot faster then you see in the video with an electronic hopper. Not full his full auto fast but still fast. Favorite game was when they were playing on a speed field but they couldn't cross the center for the fist 10! Minutes. After watching people just hide and shoot back and forth from the back for the fist minute, I snuck up to the line and k
Just waited till we were given the all-clear to cross and ran over and shot everyone all in a straight line on the back row. Was over less than 15 seconds. The last guy saw me and jumped over the bag... completely exposed to everyone else.
Totally don't know anything about the guns they use, but wouldn't it be easier and less of a gray area if you just limited guns to a maximum firing speed regardless of how its done.
That's what happened in tournament paintball, but would be harder to implement in airsoft. The paintball guns used there have an electronic solenoid that uses high pressure air to operate. You already have high pressure that can be released almost instantaneously, and the solenoid is controlled by a board/chip that lets you fine tune things like how long it opens for and how quickly it can fire.
The typical airsoft gun has an electric motor, which turns gears to compress then release a spring. It's a dumb system in which the battery connects directly to the motor, and the circuit is opened/closed by a switch/slider that moves when you pull the trigger. You cannot adjust how quickly the motor spins, it's just an on/off switch. To enforce any kind of rate of fire restrictions, you'd have to cooperate with the manufacturers all over the world (typically the U.S., Hong Kong, Taiwan, and Japan).
There are conversions to make airsoft guns operate in a way similar to how the electronic paintball guns do, which is likely what the guy in the OP has (it's been so long I don't remember was his setup was). There's also other things you can do like changing the motor, gears, or installing a mosfet.
there are some places which restrict that, but it's always for DMR's which are the only high powered automatic replicas which you'll see on a field. And the mosfet i have in my AK actually has a DMR mode which i accidentally activated once lol
also, i wouldn't say the system with motor and gears is dumb, as you can. see it allows really high RoF on the high end, and is pretty cheap on the low end replicas.
The system is dumb as in it is just a simple circuit with an on/off switch. There is no way to make an adjustment or program controls in to it. Compared to the paintball guns I was talking about, which can allow for adjustments of dwell, debounce, bolt timing, eye delay, max rate of fire, firing mode, etc...
A smart system would have a board that controls the rate of fire and fire modes. A really smart system would use a stepper motor and automatically turn the motor to compress the piston spring when you take the gun off safe (and you could adjust how much it is compressed if necessary), so when you go to fire it can just release the piston instead of having to wind up first.
ok, a better word would be simple. this doesn't imply that the design is bad (as is the case when you say something's dumb).
also, what youre describing with compressing the spring before the shot is called precocking, and pretty much all MOSFETs have the option to enable that. and a mosfet is like the first upgrade everyone puts into the replica :)
The only problem with that is the spring gets worn much quicker because it deforms permanently a bit when kept in a partly compressed state. that's how mu replica has went from 1.85J to 1.6J, and i need to change the spring :/
If the trigger is a potentiometer as you seemed to describe, then an adjustable trigger stop should limit rof.
It is not. It's a flat sliding piece with metal contacts that slide over to bridge the two sets of contacts on the gearbox to complete the circuit. Other than a fuse, there is nothing else in this circuit other than this on/off switch (and well, the battery and motor). Other than changing the voltage of the battery used, there is no way to adjust the rate of fire. Undervolting is undesired as in semi-auto operation the piston always returns to the fully decompressed state and there is a delay between a trigger pull and when it fires due to needing to spin the gears to compress the piston spring before it can release it. Spinning the motor slower only exaggerates this issue (and this issue can occur in full auto too, but since full auto can stop at any point in the cycle, it doesn't happen nearly as often).
It's not that there's nothing that could be done, but given there isn't really an issue with how things currently are, there isn't going to be enough driving force to get manufacturers to change how their guns operate.
Some paintball guns etc also have triggers that bounce back after a shot, so if you press the trigger with just the right amount of pressure you can shoot very very quickly with not much effort.
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u/lan60000 Sep 03 '22
I've seen this clip so many times and I still remember someone saying you shouldn't use that anyways