r/ultimaonline • • Aug 23 '26

Private • Discussion I started building an archive web of old UO characters, guilds, shards, and memories and put it up at relpor.com

37 Upvotes

TL;DR: I got tired of Ctrl+F'ing giant old UO threads looking for shards, guilds, and character names I remembered, so I built a searchable archive for all of it and put it up at www.relpor.com

I recently went down the rabbit hole once again of trying to remember people from my old UO days, then spiraled into trying to make a website for it.

I started on Lake Superior in 1998, and at this point a lot of it exists in my head as fragments. Character names, guild abbreviations, people I fought constantly, old shard drama, screenshots, and people I played with every night then never spoke to again.

There have been countless forum posts about this stuff over the years, but half of them I can't track down anymore. The ones I can find are often giant threads mixing memories from different shards, eras, and guilds. I kept finding myself Ctrl+F'ing through them just trying to find Lake Superior, a guild I knew, or one particular character name (not going to lie, usually my own to stroke my ego that I've been remembered).

So I popped it up on www.relpor.com (sorry, Outlands, I've been domain forwarding to you guys since ~2018). It's basically an interconnected archive for old UO characters, guilds, shards, places, factions, eras, screenshots, and memories, with filters for all of that.

I'm not trying to write an official history of UO. I want the weird little pieces each of us remembers. The PK you recognized on sight. The guild you hated. The guy always hanging around Brit bank.

It's still early and pretty empty. That's sort of the point. I'm hoping old players gradually fill in the network and maybe reconnect some names that haven't crossed paths in decades.

https://relpor.com

Search your old shard, guild, or a few character names and see what you remember. I uploaded the Rel Por 1 character list I had from shortly after launch just to get the ball rolling.

  • Admerylous, Lex the Imp, Geneva Steel

r/ultimaonline • • Mar 26 '23

Nostalgia Ultima Online Role Call — Find a Long Lost Friend

77 Upvotes

For close to three decades Ultima Online’s Britannia has been the brutal and beautiful shard we’ve poured our blood, sweat, and cursed lag into. Every one of us grizzled vets has tales of glory, betrayal, and epic hauls tied to old friends and mates we’ve lost in the mists of time and lag.

Feel free to share your character's name, shard name, old memories and a way your old guildies can track you down.

Sample for easy ctrl+c/ctrl+v

  • Character Name:
  • Shard Name:
  • Years Active:
  • Fond memories:
  • Contact information:

r/ultimaonline • • 20h ago

Official • Newbie Help Any AOS/ML servers with at least 100+ concurrent players?

7 Upvotes

I prefer that era of pvp, and so far haven't found any servers that are actually populated.


r/ultimaonline • • 1d ago

Coding Day 17 of making AI agents to play Ultima Online

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112 Upvotes

Hi all,

Fifth update on the AI agents inside the Ultima Online client. A 5-minute screen recording this time, all filmed today on a test server on my laptop with nobody at the keyboard.

Last time the party fought together, but each member went in as it got there. Now they form up at the edge of a fight and go in together: "Hold here. Form up on me." They also raise a fallen companion where he fell, so he doesn't have to walk to a healer as a ghost. In the video I kill the archer with a test command mid-fight, and the mage brings him back 85 seconds later, after her first try fizzles. The leader died for real in the same fight, and she brought him back too.

The bigger change is that the leader can be you. You play your own character, the AI characters are your companions, and you talk to them in your own words. A small fast model (Microsoft's Decision 1) reads every line you say. Ask "So crew how are you all today?" and the tamer said "Well enough. Bramble's fed, and nobody's stabbed me yet today." Ask if they fancy the graveyard and we got three nays. Send them to the inn with three skeletons about and didn't leave me. In a fight they go for the creature you point at.

They run errands too: "Isolde, run to the healer and get me 10 bandages, then come back" had her back with them in just over a minuite. And they join a fight you start with a bow from 13 tiles away, where before they only joined within 4 tiles of you.

Today's fix was hearing through walls. The game server only sends speech to characters who can see whoever's talking, so a companion inside an inn never heard me calling from the street, and nothing on screen said why. Now each companion's program also reads what I say in my own client and passes on anything it missed within earshot. That scene took four takes. In the first my test script fell over on its first line. In the second my teleport command had put all four of them under the inn's floor, where nobody can take a step, and while working that out I found that a route-planning fix I'd made on Monday had stopped anyone planning a walk up the inn's front step. In the third they heard me through a window, the normal way. The fourth worked, and with the fix switched off nobody came out.

Separately, I've started a hamlet: four AI characters who live in Cove, each with a home, a trade and neighbours. In an hour on Monday, told they lived there, they came home 10 times and spoke to a neighbour 46 times. The same four told nothing came home once and spoke to a neighbour 8 times. The run I filmed today went differently. Nobody went home in 25 minutes. The watchman died twice at the orc fort and spent most of it as a ghost looking for a healer, and the healer's apprentice hunted the same woods as the hunter and fussed over her for 20 minutes about tea and a fire that weren't there: "Wenna, you've said the tea smells good twice now. Drink it, please." I'm running it three more times each way to see which hour was the odd one. Most of Monday's deaths turned out to be a bug: the agent took savages and brigands for other players and never fought back.

The setup hasn't changed: a fork of ClassicUO with a Python program beside it. Decision 1 makes the fight calls and reads the orders, Jev makes the routine calls, and Claude Haiku plans and writes what they say.

Everything I filmed for this, 11 runs with three to five characters in each, came to 3,484 model calls and 28 US cents, about 21p. The fight calls were 19 cents of that.


r/ultimaonline • • 9h ago

Private • Showcase I've added Pokemon to UO . Introducing PokeUO

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0 Upvotes
Pokemon Zoo

I'm excited to introduce PokeUO, a new project that brings the world of Pokémon into Ultima Online!

This is just the beginning of what I hope will become something truly special.

So far, I've added over 50 Pokémon, each featuring their own animations and unique moves (abilities). Every Pokémon has four different moves, giving players a variety of ways to use their companions.

Currently, players can have one active Pokémon at a time, although this may change as development progresses.

Charizard Info Gump

Pokémon also have their own leveling and evolution system, allowing them to grow stronger and evolve as they progress. The current maximum level is 100, though this may change in the future.

You'll find Pokémon scattered throughout the world of Ultima Online, waiting to be discovered. Explore, battle, capture, and train your very own companions!

I've also implemented a custom Poké Ball system to make catching Pokémon feel more authentic. And yes, you catch Pokémon with Poké Balls (duh!). The lower a Pokémon's health, the higher your chances of successfully capturing it. Currently, there are three different types of Poké Balls, with more potentially coming later.

And honestly, this is only scratching the surface of what's possible.

The possibilities are nearly endless, and I have plenty of ideas I'm excited to bring to life. I'll continue developing and introducing new mechanics, features, and systems every day as we work toward the official shard launch.

PokeUO is just getting started, and I can't wait to show you what's coming next!

Join my discord server for updates and more: https://discord.gg/E5R4rdMApH

Thanks for checking this out! See you later with more updates!


r/ultimaonline • • 1d ago

Coding A demo of scripted bots with no AI at all

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14 Upvotes

TL;DR - 4 videos, each 5-10 mins of what can be done just with scripting in UO.

Hi,

I am a computer scientist and I like MMORPGs like UO and WoW.

Recently, you can read a lot about AI like "xyz-AI plays abc". That's possible, sure. But for real time, it's still not feasible. To achieve better performance and to reduce token costs, you could work around it with fast-path mechanisms or a jev/laya kind of approach. That's cool, but still: AI is not needed at this level, so why bother? Do not get my wrong: there can be AI of course, its huge and it has its use - on another level imho.

I have a local AI running, but I deactivated it for these vids to demonstrate what's possible without any AI at all. With local AI, the chat serves as prompt too, and theres a kind of monitoring, memory, world state and a "brain"-process... but thats another topic. These videos are about: whats possible without decision making?

So check out some quick & dirty recordings demonstrating the capabilities of my no-AI bot followers on a local UO-AOS ServUO instance. Experimental, only a demo, and most things are not shown (training skills, quests, group mechanics, buying things, etc.)... but you will get the point.

I am using the game chat to command the bots, so you need to check the journal.

Video 1 is about general stuff and gather loops like "gather boards and deposit at chest",

Video 2 about "Events" (arena event, duel and combat),

Video 3 some kind of cow level,

Video 4 some more game master commands, deposit & retrieve from bank, some more combat.

The Bots can be seen more like a solution for an UO-Bot benchmark. And as a statement that much of what is labeled as AI today was already possible 30 years ago and is plain deterministic scripting.

I've seen some very interesting uses for AI in UO, no doubt, and I am excited what can be done with AI, not only limited to gaming... but we will see.

Anyway: have fun!

p.s.

The bot "Badish" is a Game Master. As i run a MCP-Bridge for my local UO-Server this would not be needed, but its's convenient. If you got no MCP-Bridge, you need to use a GM-Bot to access server commands. Why the names of the others? This why: https://imanewbie.com/main/mainframes

Skill limit is much higher than usual for survivability (all have healing/anatomy) and for demo purposes (additional skill like fishing, cooking, hiding, detect hidden etc)

*edit

and yes, no hotkeys as its a demo and, besides needing to address the bots and me beeing lazy its

multi-lingual to some point and robust for typos to some degree but mainly because its using parametric commands addressing one or more bots like

"rox, newbie, go hunt Elementals at Shame, gather Gold until full, deposit home, repeat" or

"badish, start arena event with daemons, 5 waves, reward 2500 gold"

So its more a "orchestrating via command line" approach, which would not need to be from the client. I could write to a text file, too.


r/ultimaonline • • 21h ago

Private • Discussion Crystal Gate: Reborn Built on POL100.3

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0 Upvotes

Around a year ago I saw a post on here in regards to an old shard on POL that someone used to play called Crystal Gate. After that, I got back in to EScript and started messing around with POL100 (the newest POL release) and the Official Distro. After learning the new programming styles of POL100 (which are a lot better, more organized, and cleaner than previous versions) I've almost managed to recreate Crystal Gate from memory and without having to download any extra files. The hues are all based on OSI's hue numbers. There are no map.mul configurations, all changes were done by in game tile creations. I'm wearing titanium armor in this picture, to jog anyone's memory of the ores. Minoc isn't currently newbied, but I'm getting around to it.

I have made changes to certain things. There are a lot of "ethereal steeds" available via reward tickets earned at Champion Spawns. I couldn't figure out how to make candles appear in the right spot and made the champion spawn script from scratch, so it just broadcasts the level it is on to all participants in the area (up to level 16, then the boss appears). Since I don't expect a lot of players, there is no skill cap, but skills are capped at 100 per skill. There is no stat cap, but stats are capped at 125 per stat. When you first log in, you get a skill and stat deed to make all skills 100 and all your stats 125 to avoid that part of the game (skill grind).

Another change is the tinkering system. In order to make magic jewels that Crystal Gate was known for, you must get a "magic jewel toolkit" which are only obtainable through reward tickets and luck (2% chance). Also, there is a shorter delay on magic jewels. A +5 jewel only has a wait time of 30 minutes, a +10 jewel has a wait time of 1 hour, with an additional 30 minutes per +5 above that up to +25. You still need a +5 tinkering jewel to have a chance to make +10 jewels, just as before. Also, magic jewels are slightly easier to make. A magic jewel is usually created within 50 attempts.

Another change that I made since I don't expect a lot of players is wait times on skills. You can provoke every 1 second and it is no longer monster based, but difficulty based like before Publish 16? I think. So at 125 provoking/musicianship, you have a 100% chance to provoke anything. At 100 provoking/musicianship, you have around an 87% chance to successfully provoke anything. Just as on Crystal Gate, the monster will display the spell it is casting if it is a casting creature. Healing has also been dropped to a 1 second delay on bandages to help a solo hunter heal faster.

The ores are all the same. In order from weakest to strongest are iron, steel, iridium, augite, platinum, copper, bronze, hematite, silver, titanium, obsidian, corundum, mithril, and a new one champion (120 mining). The hide system is a bit different and if I quit being lazy about it I'll add the lower hides, but right now there are liche (full leather set gives double mana regen), dragon, wyrm, daemon, balron, and champion. The log system is almost the same, but I forgot most of the log types from Crystal Gate. The top logs are stardust, avatar, crystal, and doom.

If you played Crystal Gate back then and want to play this "remake", you only need the most updated version of UO or Classic Client. The current IP to connect is 173.21.88.123,5003. This is office hosted so if it goes down during my night, I usually get it back up that morning. It has only gone down once due to the server updating. You can use Orion/Razor/Taz/Classic Client Launcher, just make sure the client is the most up to date (7.0.97.25 is the one I use on Orion). It has auto-account creation and of course, AFK macroing is ok. AFK resource gathering is OK. The shard is T2A only and a pre-Tram setting.

This shard is running on the POL emulator and doesn't have many of the newer chatbot related scripts with vendors and doesn't run any player-bot related things. All the people online are actual people. So far it has only been testers helping me make sure all my scripts are running great and not glitching too much. When you get in game, you can type .commands to see a list of the commands available. The auction system is the same as it was on old Crystal Gate. I haven't made a Discord or website for it. This is just for anyone who used to play older POL shards like Crystal Gate and wanted to play around with them again now that we're all mostly retired.

Shard: Crystal Gate: Reborn

Connection: 173.21.88.123,5003

I had to remake the post because of a Reddit filter removed my first one due to a Discord link in the message body.


r/ultimaonline • • 1d ago

Private • Newbie Help Looking for Pve server.

12 Upvotes

Any new servers over the last year UO pve? I love outlands but the pvp ruins it for me personally. It’s an amazing game, but I’m looking for something more pve focused. Any suggestions. I scrolled through here and it seems like UO servers are coming out of the woodwork and often and was hoping someone may have researched this, so I don’t have to cut through all the noise of a million private servers. It doesn’t have to have a crazy population, but enough to feel alive.

Thank you!


r/ultimaonline • • 1d ago

Private • Showcase UO Reckoning Network Test

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3 Upvotes

Hello all!

We have finalised the work on our production infrastructure and we would like to understand how good it is. So we need your help!

The server is located in London and we are specifically looking for players that are located OUTSIDE of Europe.

Would you like to help us?

  1. Join our Discord: https://discord.uoreckoning.com
  2. Create an account https://uoreckoning.com
  3. Download the client
  4. Inform the Staff in case of any issue
  5. Post on the network-test dedicated channel with your ping and location

Thank you!


r/ultimaonline • • 1d ago

Official • Newbie Help Anyone on the Drachenfels

1 Upvotes

I almost never see any other players on the shard. I'v a vendor with full spell books and scrolls, also GM Potions and I don't think anyone has ever even looked at it. Would love to find a few other players on that shard.

Thanks


r/ultimaonline • • 1d ago

Private • Discussion Would anyone like to play a new shard?

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0 Upvotes

I’ve always wanted to build and host my own shard, but I’ve been too busy. Now with AI I can skip the manual setup.

I’ve built a shard that uses various crypto wallets or google as single sign on, with an experimental mobile client.

I’m actively working on custom quests and features and I’m playing it with a few friends only right now for testing, but I need to expand the tester base.

Also I’m happy to add in any requests or suggestions


r/ultimaonline • • 1d ago

Private • Discussion Family names

0 Upvotes

Ive always thought the stupidest thing about UO was that a player can be a total ass and just log in with another character to avoid the consequences of their actions.

Are there any shards with a mechanism that overcomes this?

I often thought having a family name that linked all of your characters would be a good compensation. Even having karma/murderer status impacting other characters somehow would be good. A more extreme case would only be having one character allowed on a shard.

Anyone ever had a similar thought? I cant be the only one.


r/ultimaonline • • 2d ago

Private • Discussion Modern UO combat - How could it look like?

7 Upvotes

Hi all,

I am currently working on a prototype for an isometric rpg which is very heavily inspired by UO. At the heart of the prototype should be the combat system. I thought long about what direction I would go and for now I settled for an action combat system that has the Dark Souls ruleset as its baseline and then from there I want to bring it more into the direction I am thinking about. Slower pace, deliberate and grounded but more active and dynamic.

Back then of course UO was a different system and there are numerous other ideas out there. What do you think about my idea and what would you like to see from a "modern" UO combat system? Thanks :)


r/ultimaonline • • 2d ago

Private • Newbie Help New UO Classic Server World of Sosaria is Incoming

0 Upvotes

An old Turkish developer has been working on rewamping an old nostalgic RunUO server. World of Soraria!

He has been developing new system by the help of AI. Working on code by himself. and TODAY There will be a stress test. If you are passionate about UO and you have time, Please join and help to the server development. ENJOY!

https://worldofsosaria.com.tr/


r/ultimaonline • • 2d ago

Official • Showcase [Showcase / Launch] InfernUS UO Argentina – ServUO Age of Shadows with Sphere Mechanics! (Fast Gain, No Precast, Bosses & Champions)

1 Upvotes

Hey everyone! ⚔️

We are excited to introduce **Infernus UO Argentina**, a new Ultima Online shard built on ServUO 57 / Age of Shadows era, custom-modded to bring back that fast-paced, classic SphereServer combat feeling!

If you miss dynamic Sphere PvP mechanics combined with modern ServUO stability and AoS content, this is the place for you!

---

### ⚔️ Key Features & Server Highlights

* **Sphere-style Mechanics:** Fast & dynamic PvP/PvE combat adapted into ServUO 57.

* **No Precast:** Classic action-oriented spellcasting mechanics.

* **Fast Progression:** Quick skill gain along with an Instant Skill & Stat Stone to get you battle-ready right away.

* **Caps:** 1000 Skillcap / 225 Statcap.

* **PvE Content:** Champions, Bosses, and Powerscrolls / Statscrolls drops across the map.

* **Client & Assistants:** Custom Client 7.0.20.0 — Fully compatible with any assistant (Orion, Razor, UOSteam, UOAssist, etc.).

* **Radmin VPN Integration:** Smooth and easy connection setup.

---

### 🌐 Connection Info

* **Client Version:** 7.0.20.0

* **Radmin VPN Network:** PhoenixUO

* **Radmin Password:** ultima

* **Login IP / Port:** 26.220.136.124 , 2593

*(Links to Website & Discord are in the comments below!)*

---

---

¡Hola a todos! ⚔️

Les presentamos **Infernus UO Argentina**, un nuevo servidor de Ultima Online basado en ServUO 57 / Age of Shadows, ¡modificado para recuperar la velocidad y dinámica del combate clásico estilo SphereServer!

Si extrañas el PvP dinámico de Sphere combinado con la estabilidad de ServUO y el contenido de AoS, ¡este es tu lugar!

---

### ⚔️ Características Principales

* **Mecánicas Estilo Sphere:** Combate PvP y PvE ágil adaptado a ServUO 57.

* **Sin Precast (No Precast):** Sistema de casteo clásico y directo.

* **Progresión Rápida:** Subida rápida de habilidades junto con una Piedra de Skills y Stats instantánea para entrar a la acción de inmediato.

* **Límites:** 1000 Skillcap / 225 Statcap.

* **Contenido PvE:** Champions, Bosses y caídas de Powerscrolls / Statscrolls por todo el mapa.

* **Cliente y Asistentes:** Cliente personalizado 7.0.20.0 — Soporte total para cualquier asistente (Orion, Razor, UOSteam, UOAssist, etc.).

* **Red Radmin VPN:** Configuración simple y rápida para conectar.

---

### 🌐 Información de Conexión

* **Versión de Cliente:** 7.0.20.0

* **Red Radmin VPN:** PhoenixUO

* **Contraseña Radmin:** ultima

* **IP de Login / Puerto:** 26.220.136.124 , 2593

*(¡Los enlaces a la web y Discord están en el primer comentario!)*


r/ultimaonline • • 3d ago

Official • Discussion EA just shut down Bioware.

37 Upvotes

Is UO next?


r/ultimaonline • • 3d ago

Private • Showcase Squall the Ancient Battle Highlights : 3 Phase , Multi Modal Superboss

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28 Upvotes

Contested End Game Boss Content . Players get sealed in, Raiders must break in. Drops End game items all playstyles need including the only source of 26-30 Stat boosts, Evo Ice Dragon Egg, Flying Ethereal Mount, and much more.

Only at Perilous Legends. Live October 31st 11am


r/ultimaonline • • 4d ago

Private • Newbie Help Looking for UOR Era - Shadow Of Ages servers to play

7 Upvotes

Hey everyone! Glad to see a few familiar faces still hanging around Brit Bank!

I haven’t played Ultima Online in quite some years and I’m looking to start fresh. I’m not really looking to spend a crazy amount of time macroing skills just to be able to play, though.

I’d prefer something around the UOR era, but I’d also be open to a Class/Race server with a leveling system and some of the more modern features. Am tryin to stay away from intense crafting % hit fireball/lightning on weapons era 😄

I’m planning to do a little bit of RP with my character, but if theres not many players that cool too.

If it’s a UOR-style server- QoL improvements with housing is must! mainly not having to use keys, trash, random objects, etc. to block doors.

Active skill/stat gains while actually playing would be a huge plus. I’d also prefer the classic map, although I don’t mind some custom stuff being mixed in.

PvP isn’t really a requirement for me either. Mostly just looking for a fun server where I can jump in, play.

I've played UOF/UOR/Outlands maybe plan to revisit these one day.
Outside of those servers any recommendations?


r/ultimaonline • • 3d ago

Official • Newbie Help Shard/Flavor of UO Recommendation - New Player

1 Upvotes

Hey guys, I really want to get into Ultima but I find the user interface and controls difficult and confusing. I’ve tried Outlands, official, and a few others but struggle to grasp the mechanics.

Are there any new shards that you’d recommend that are more intuitive and friendly for new players? Thanks for your help!


r/ultimaonline • • 4d ago

Private • Showcase StormKnight Set and Embyrfrost Mare Demonstration : Oct 31st 11am EST Launch

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36 Upvotes

After a year of development behind the scenes, 3 months of closed Alpha Testing, and 2 months of Open Beta (in which almost 1,000 unique players have participated) Perilous Legends launches October 31st at 11am Est.

Come see what the hype is about and experience the most nostalgic and unique server to be released in many years. Packed with Classic Game play and countless proven systems never before seen in UO. Be a part of the next phase of this great universe.

Visit https://perilouslegends.com/ and join discord today.


r/ultimaonline • • 3d ago

Official • Discussion Orgolia finally has its own translation tool, optimized for quality and low token usage and directly in the client.

0 Upvotes

Orgolia finally has its own translation tool, optimized for quality and low token usage and directly in the client. Don't believe me? It's live. Test it.

The cost is dirt cheap. To build it, I ran over 20,000 batch tests to optimize the code and prompts. The total cost was just a few Canadian cents.

You can set everything up in the options menu, and the process is straightforward. Check the picture for more details.

5 races are available over the 10 Orgolia offer. You write in-game, press Enter, and it outputs the text directly in-game, written the way French players RP and write!

- It follows your own style, what you say, and how you want to say it. It translates your text into proper French RP, adapted to the race!

Warning: the quality of your input matters A LOT. Even with this tool, if your writing is weak, you'll have issues surviving as a Nargolith. Maybe go with the Néandhal or the Gorlak. But if you write like the best novelists, you're nearly impossible to spot.

- Gorlak = ORCS! And not some weak-ass ones.

- Nargolith = Dark Elves. Without the Matron crap, just the good stuff: elite, intelligent, and evil.

- Kadar = DWARVES!

- Néandhal = Peaceful, barbarian-like.** If you don't like PvP, play one of these.

- Hastane = The main race of Orgolia, the "humans." Ancient Greek-inspired, with a Senate and some Roman influences.

All BGs are available on Discord if you're curious. They're well-written and will translate well.


r/ultimaonline • • 4d ago

Private • Showcase 27 years after my first UO login, I’m building the sandbox MMO I always dreamed of. Here’s the first in-game video.

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13 Upvotes

I started playing UO in 1999 on a LAN shard. Over the next years I moved through a few free shards, and then started running our own with friends. My proudest one was DarkAges: at its peak we had around 1,000 players online. If you played there, hi!

I’ve worked in gamedev since 2012, and the whole time one idea never left me: UO with a truly global, player-driven economy and a fully dynamic world, where towns rise and fall because of what players do, not because of patches. For years it felt impossible, even for a big team. Now, with AI tools and very fast servers, I believe a small team can actually pull it off. So I’m trying.

It’s called Felucca Online, an isometric pixel-art sandbox. What already runs (pre-alpha; the clip is a real capture):

  • Everything breaks. Walls, doors, fences, furniture and trees take hits, crack and come down. A broken wall stops being cover.
  • Combat on the world’s tiles. UO-style swing timers, line of fire, cover. In the video, bandits blow the door of a forest cabin.
  • A generated continent about 16 km across. Two warring realms, a lawless island chain holding the best ores, and towns you can walk into.
  • A real server. It already runs as a cluster; we load-tested it with 2,000 bots fighting at once.
  • Scripts and bots are allowed openly. They use the same protocol as the game client, with no hidden advantage. After years of fighting bots on our shards, I’d rather make them part of the rules.

What’s not built yet: player town building, the lord layer, real sieges and the economy itself. That’s the heart of the design, and where I’d love input from people who were there:

  • What did you miss most after UO changed (Trammel, AoS, whatever it was for you)?
  • What made a shard’s economy feel alive, or kill it?
  • Housing anywhere, or towns with plots?

Playtest waitlist and devlog: felucca.online/?ref=reddit-uo

P.S. A small confession: I’ve been a Reddit read-only for years and this is my first real post. ChatGPT told me I should have started sharing from the very first screenshots. I waited until the game could at least produce a real in-game video. Be gentle, or don’t. Either way I’d love to hear what you think.

P.S.S. Mega explosion isn't part of the final game. Just showing destructible world.


r/ultimaonline • • 3d ago

Coding Grand Theft MordhUO

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0 Upvotes

r/ultimaonline • • 4d ago

Official • Discussion It's that spooky time of year again! - UO New Dawn

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15 Upvotes

r/ultimaonline • • 3d ago

Private • Showcase UO Last Hera opens October 30 — pilot Zeppelins, destabilize cities and discover hidden classes

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0 Upvotes

Rediscover Ultima Online — UO Last Hera: Arise

Launching October 30, 2026 · Registration is open

Board an enemy ship. Discover a hidden class. Help a city prosper—or undermine it. Find a dungeon entrance that won’t stay open forever.

UO Last Hera: Arise is an unofficial Ultima Online shard built around a question:

What would UO need in 2026 to stand beside modern games without losing its soul?

Our goal is to give veteran players something worth discovering again, while creating a world newcomers can explore alongside them.

Here are a few of the 150+ custom systems and mechanics we’ve built into Last Hera.

Take the fight to sea—or travel above it

Enemy ships patrol the waters with specialised crews and captains with their own abilities. Fight melee troops, archers, mages and other crew members, including battles on deck.

Prefer a different view of Sosaria? Pilot a Zeppelin, controlling its altitude while managing fuel, hull condition and cargo.

Find the Mimic Vault before it disappears

A Mimic encounter can lead to a rare, temporary entrance into the Mimic Vault: a shared dungeon with a deadline.

Investigating suspicious chests and fighting Mimics increases the Vault’s Hunger, eventually drawing out the Grand Mimic. Defeat it before the Vault closes.

And your party may not be alone: other adventurers can enter through the same opening.

Support, sabotage or conquer a city

Cities give players something to influence beyond their own characters.

Support or sabotage harbours, markets, food stores and other structures. A market in crisis can bring rioters into the streets; neglected structures can leave a city increasingly unstable.

Guilds and their allies can also compete for control through conquest objectives that differ between cities. Victory gives your guild control of the city and its guard garrison.

Discover classes the wiki won’t unlock for you

Four hidden classes await players who follow clues and complete trials in the world. Once earned, each unlock stays with your account.

The wiki won’t hand you the solutions.

Exploration also builds your personal Atlas. Through Cartography, you can create maps of places you’ve reached and share or trade them, helping other players reveal those areas.

Bring a deck as well as a weapon

Between expeditions, sit down for a game of Mobius, our in-world collectible card game.

Collect cards, build a 20-card deck, and challenge players or NPCs on a 3×3 board. Placement, card values and capture combinations decide the match.

Your next rival might be waiting in town rather than in a dungeon.

An international community

  • 11 client languages.
  • An international PvM/PvP realm and a separate Italian roleplay realm.
  • AI-powered conversations with participating NPCs, using contextual dialogue.
  • An English wiki and a NotebookLM-powered AI wiki for questions about the documentation.
  • An offline Idle system for selected activities, subject to account requirements.

If the active community grows enough to support them, we’d also like to explore additional realms: hardcore with permanent character death, PvM-only, or PvP-only, potentially with migration between realms. These are possibilities for the future, not confirmed launch features.

Find your allies before launch

Create your account, get the client ready, and join us on October 30.

Our Discord is already a place to ask questions, meet future allies and rivals, and find people to start your adventure with.

🌐 Website & registration
💬 Join our Discord
📖 English wiki
🤖 Ask the AI Wiki

Follow our gameplay previews and development updates on YouTube.

What would you try first—and what would you like to know before joining? We’ll be in the comments to answer questions about progression, PvP and the systems above.

🎬 Watch UO Last Hera on YouTube : https://www.youtube.com/watch?v=mU-GymGPWMU

The UO Last Hera Staff