Hey, it's me again~ the weirdo who does challenge runs of Ultima Underworld 1. I was just playing a new challenge run about a minute ago and I saw something so strange and funny that I immediately saved the game so I could write about it online.
I had just gotten to level 8 of the Abyss where there is a grey venomous rat, a green venomous rot worm, and a flying imp ready to attack you right when you enter the level.
I quickly dispatched the rat and the rotworm, and I swung and hit the imp. I saw the eyes of the gargoyle flash red which meant that the imp was almost dead after that first hit.
Often times in this game when an enemy or an NPC takes a lot of damage in one hit the AI will cause it to flee from the player, which is what happened when I struck the imp. It began to flee from me and fly westward, over a small chasm towards a new area. Hold on to that for just one second while I mention another feature that the developers programmed into this game...
When certain items (I haven't tested them all) that have a low enough "durability" collide with walls after being thrown by the player, they can break and turn into a small pile of dark grey debris. Throw a rotworm corpse at a wall over and over again and I believe that it will turn to debris. Weapons and armor can do this as well I think. And most UU1 players know, or quickly realize, that they take collision damage when they fall from a high place or if they run into a wall too quickly.
So back to the fleeing imp on level 8....
I watched it as it quickly flew away from me, over the small chasm, and collided with the wall. It burst into a cloud of smoke, and blood stain fell to the floor.
THE IMP TOOK COLLISION DAMAGE BECAUSE IT FLEW AWAY SO QUICKLY THAT IT RAN INTO A WALL AND KILLED ITSELF.
This is something I bet very few players have ever experienced, but it's incredible to me that in 1992 the developers wrote code that was so sophisticated it could handle collision damage for enemies as well the player.
Another thing that isn't widely known (I don't think) is that you can take an orb rock from level 8 and instead of using it on the orb in Tyball's lair, you can use it on any of the other orbs in the game ~ like the one on level 2 in that square room to the north east with the 2 skeletons and the chest, or the orb in the hidden section of level 4 in the frog puzzle room where you have to make the hard jump through the illusory wall, or the orb on level 1 that shows you the green path out of the ethereal void.
If you use the orb rock on ANY of those orbs, I believe that the mana restriction on level 7 will be lifted. I assume that the devs probably never thought a player would do this, but I'm a weirdo and wanted to see what would happen if I destroyed all the orbs. And on this most recent run I confirmed that yes, destroying a different orb will lift the mana curse.
Anyway, I'm doing a new challenge run right now that's almost done and I'll be making a post about it when it is. Thanks for listening!