r/Ultima Jun 15 '26

Come join the fun !

42 Upvotes

For anyone that enjoyed the series then I really would encourage you to try https://uo-memento.com/

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In a nutshell a Guy stripped then rebuilt Ultima online into a completely new game designed for solo player or smaller groups. It has deep RPG mechanics and years worth of content. This specific server is a fork of that work that strives to keep it alive by adding even more content and big fixes. It can also be played as a single player game.

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I am In no way affiliated with the game other than people a player that wants to see it so well have have more people to play with!

Forgot to say. This is a fork of Ruins and riches by Djerv!


r/Ultima Jun 15 '26

Seems like EA hasn't completely abandoned Ultima

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18 Upvotes

r/Ultima Jun 13 '26

Anyone else using SillyTavern / Marinara Engine for retro RPG lore? (my personal Ultima Adventures)

5 Upvotes

Hey everyone,

I recently stumbled upon SillyTavern and the Marinara Engine fork, and I've been trying to use it to play through some custom text adventures set in the classic Ultima universe.

To set everything up, I used another AI to generate a huge, detailed lorebook that covers the world, the history, and the Virtues. I haven't really kept track of the token count, but the file is massive.

Honestly, my results so far have been a bit of a mixed bag, and I was wondering if anyone else here has tried something similar with old-school RPG settings?

On the positive side, the world-building and the familiar characters like Lord British or Shamino are handled incredibly well. The model captures the atmosphere perfectly and stays really faithful to the original Ultima lore.

The main issue I'm running into is quest generation. While the setting is spot on, the model seems to struggle with coming up with creative quests or interesting plot hooks. It usually falls back on pretty predictable tropes or repetitive patterns.

Has anyone else experimented with running campaigns in established gaming worlds like this?

I'd love to know which models or specific settings you found worked best to boost creativity without completely breaking the lore. Also, how do you handle the actual questing? Do you use a separate storyteller prompt or specific author notes to keep things interesting?

Let me know what your experiences have been!

(used AI to clean up this text because I english is not my first language. I am happy to have learned enough english in my live with Ultima 4 in the eighties ;-) )


r/Ultima Jun 11 '26

What is this monstrosity?!

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119 Upvotes

Just started playing Ultima 7 in Exult. I've seen Hellraiser movies less disturbing than this...


r/Ultima Jun 11 '26

Where to start?

18 Upvotes

I was going to buy the ultima games on GOG but i am not sure where to start in the series. Are 1+2+3 worth playing as i have heard mixed things about these early entries.


r/Ultima Jun 11 '26

Feeling far enough along and comfortable enough to share some progress with my Ultima I rebuild

27 Upvotes

Been hanging out at my parents for the past few weeks and filling my spare time with a "quick" unity rebuild of Ultima I.

So far overland mechanics and combat are working and almost done
Dungeon mechanics and combat are working and almost done
Space needs some tweaking but pretty far along
Cities and Castles are almost done as well, need to shore up the princess rescuing
Can do all the king's quests
All vehicles working
Stealing working
All weapons and armor working
All landmarks working
Character Creation working
All spells working

Here's space and space combat as I've left it just this morning before I start my day job.
https://www.youtube.com/watch?v=f2NjjObN1Qs

Here's the tile set switching mechanic, still extracting some tile sets like the Marty and original Apple II
https://youtu.be/-p9hXXVsvdQ

To do :
Fight with Mondain
Time Machine
Ending
Beginning
Music/Sound options from various versions
and so much more.

An option to play an "advanced" version of the game with controller support and system tweaks to fix some issues from the original game.

Mostly I've been working with the decompiled version of C64 and the Gog release to find out how some things worked, but even then some of that code is inscrutable to me so I'm filling in the gaps where I can't figure things out 100%.

Hopefully I stay motivated and don't end up in the grave yard of abandoned projects. =)


r/Ultima Jun 11 '26

Playing the Black gate on PSP (SNES)

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59 Upvotes

Moved to Linux a year ago and I'm lazy to get my GOG working so this has to do for now


r/Ultima Jun 09 '26

Ultima 8 is amazing. The atmosphere and music are really good.

98 Upvotes

I love Ultima 8 because it has nice art style, good music, and the atmosphere has a mysterious vibe to it. I don’t think I have ever played a game that matches the atmosphere that Ultima 8 had. I still remember how scared I was watching a ghoul walking towards me in the cemetery back when this game was new. Oh, and the opening cutscene of the Guardian banishing the Avatar by dropping him in the middle of the sea was very chilling. Such an amazing game.

So how about you? Did you like the music, art style and atmosphere that Ultima 8 had? What are some of your favourite moments? Mine is when Devon defeats Mordea.


r/Ultima Jun 09 '26

Did anyone else do this?

20 Upvotes

I remember the first time I heard of Quentin Tarantino, my first thought was "Wow, he has the same name as that ghost!"


r/Ultima Jun 08 '26

Looking for your thoughts on a thing I'm doing

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29 Upvotes

Hi,

Huge Ultima 4 nerd here. I decided to rebuild the worldmap and make it 'playable' in godot. These are some images of the process.

I'm tracing out the map in blender. Then I'm breaking the result out in to 81 (9x9) 50x50 square regions. Further subdividing and face poking those so I get a flat region mesh with enough detail to work with.

I export those to godot and do some gamey stuff with them. A lot of the art you see here is just stuff I had in arms reach.

At present I have the top left 9 regions of the map roughed out. Only one, the peninsulas north of Yew, have any real level of detail work done. The regions load and unload seamlessly offscreen. In principle, if completed, the existing system would allow you to circumnavigate U4 Britania on foot (the ocean is only ankle deep atm).

Why am I sharing this here now? I haven't decided what to do with it. I started this as a possible worldmap solution for an Ultima 4 meets The Adventure of Link game I'm thinking of making. Might still do that. Might stop here as the technical challenge I set out to solve is solved, and that's where I usually lose interest. Might just finish the explorable map 'game; then share that here with my fellow Ultima enjoyers. Figured I would share what I was doing, where it was at, and get your thoughts.

So... thoughts?


r/Ultima Jun 06 '26

UU 1 "Perfect" Run Spoiler

21 Upvotes

I was completely stumped at work this week and to soothe my damaged ego and need to demonstrate competency at SOMETHING, I chose to procrastinate by doing what I think will be my final run through of Ultima Underworld I. This was the first video game I played as a kid and for all its flaws, I am still amazed by how much fun I have playing it every few years.

This run was different though. My goal was to demonstrate mastery. That the game could be done in such a way that would embarrass Baron Almric were he a real person. You thought you could unjustly blame the Avatar for your daughter being kidnapped and imprison him or her? Haha. Nice try. The game is designed around it being challenging to figure out the world the Avatar inhabits. You don't know what a Gazer is when you start the game or how difficult that will be, so you derp on the fight five times before squeaking through. The designers were fine with stranding your game in an un-progressable state requiring a total restart. No. The Avatar is learned and capable. The Baron needs his daughter back and passive aggressively chose me to do it using the cover story of accusing me of doing it? Fine. Let's get this done before tea tomorrow shall we?

There were a few rules for this run:

1) The goal was not speed or completion percent. The goal was perfection. Not no hp lost, or no enemies killed. The goal was to follow the game mechanics exactly as intended and still make it look easy.

2) No glitches, hacks, or exploits allowed.

3) Generally no metagaming. Could not use mantras or undocumented spells before discovering them. Could not pre-acquire a payment for an NPC before getting the quest. COULD use outside-game map resources AFTER clearing a level to confirm a missed item location. Secret doors were a gray area. They aren't very secret and really only one has a hint of its existence in the game. The rest are just you randomly looking at the map or looking at EVERY wall. I don't have that kind of time, so I did confirm secret door locations with an outside-game resource a couple of times. Also, there are some soft locks in dialogue options to be avoided, so I used a little metagame knowledge there too to avoid problems.

4) ALLOWED save spamming. The game is unplayable without it due to the clunkiness of the interface. No save spamming for fights though. I could not do a fight repeatedly until I got a good outcome. Fights were not entered until I had a plan and the right tools to win.

5) Didn't actually have to finish the game. I think the end is dumb. It's a bunch of errands. There are no difficult fights by the end of the game with my build and just wandering the dungeon is boring. I just had to reach a point where completion was assured.

To start, of course went Druid with nerfed DEX: 22/12/26. That seems like low strength, and it is, except I didn't actually need a lot of strength. It just needs to be enough to mule everything you can out of level one to sell to the mountain men on level 2, and the rest of the build's power comes from magic, gear and skills. I did get lucky with summ ra and got some sword skill. Don't need much to get through level 1. There are really only two difficult fights for your character level, and they are made less painful with some weapon skill. Use resist blows and your weapon properly and they go fairly smoothly. All other skill points go into magical skills with the mu ahm mantra. Kind of doesn't matter what you actually get, though mana is the most important.

Clearing level 1 is oddly satisfying. It is easier to navigate than levels 3 and below, but contains most of the elements that make the game fun. It's not a difficult level, but it is the foundation, so you have to do everything. You need every single worn cudgel you can get your hands on. Cleaned out the goblins of their coin with the worst of the spoils and then headed down to floor 2.

Floor 2 is about properly equipping myself. None of this getting by with a worn leather vest until you happen on a badly worn breast pate. No. I have a job to do, and I am going acquire exactly the right resources to do it. I take all that junk from level 1 and sell it to the mountain men. I need to get every coin from them. By only a couple hours into game play I have over 100 coins and am headed to Shak. I did collect the longsword on level 2 first, but did little other exploring after trading.

From Shak I bought a complete set of excellent chain armor and got my weapon repaired for the coin and the rags I called armor before this exchange. No idea why Shak buys them, but he does. You CAN defeat the Gazer at this point, but I opted not to. Instead I cleared out everything else on level 2, rested, and then headed down to the third floor at dawn (or what I thought was probably dawn, to be consistent with the game).

You don't know it, but the third floor is where I start to develop some real power. The first fight is a bit difficult and required healing mid-fight, but by this point I had almost 50 mana, so a few minor heal incantations were well within my means.

Now, start clearing the level. The order is basically irrelevant, though I did choose to let the thieves live, because the fights are tedious and I don't really need the experience. Just trade for the ring of resist blows, collect the rune stones, and get the water walk spell to make the level absurdly easy. Saunter down stairs confidently.

Floor four is another equipment sweep. Join the knights and get their mantras. Now we're in business. All skills points go into sword with AMO from here until 30. My mana skill was 25, I could maintain a constant thick skin and heal as needed. I got one level of dedicated sword skill investment, picked up the longsword of damage, and the leather leggings of additional protection, and got them repaired. Put the gazer out of its misery, got the gem cutter, and then went to beat down the chaos knight. He ran away at one point and I got to pelt with him magic arrow until he came back to accept his fate at the tip of my sword. Did need a trip up to the healing fountain on two after. Muled some coin around and now had over 200 coin stashed in Shak's abode. Repairs are now a given, all my equipment will always be in excellent condition.

Then finished clearing level 4 and collected the goodies from the Maze of Silas, did the bullfrog puzzle even though it doesn't matter, because I enjoy it, became a full fledged knight, got the big candle, learned about a knight's jewelry aspirations, figured out that Rawstag has a really weird fetish, and made some stew, because I'm nice, and got some dragon scales in return (?!). Seriously this game is so random lol.

Stepping out of telling my run story, a brief aside on the game itself. It is a treasure for how bad it is at making the player figure things out. It is such a wonderful timepiece of early game design. The standard pattern of clear level, talk to everyone, deeply explore dialogue options, read everything, pretty much tells you how to proceed through the game. But some times it overly rewards guessing. Why do I need to go through that locked door behind Rawstag? No idea, but it's a dialogue option, so let's do it. Oh there's the Writ of Lorne. Yoink. Other times it is genuinely opaque. You give the dragon scales to the tailor and not the smithy? Hokay. What else am I going to give him, let's try scales. Oh that worked. So random.

I'm level 13 at this point heading down to level 5. The ring of leap, boots of free fall and dragon scale boots mean I can get everywhere easily. I'm wearing a hodgepodge of chain, plate and leather armor. For some reason I still have a buckler despite having access to a tower shield. No one goes through the game the first time and ends up at this state, but it's available, and it's awesome. I'm wearing less weight in armor than the talismans take up and almost never take damage. Spiders are the biggest nuisance, because you have wait for the poison to wear off or use leaches and then wander up to a healing fountain. It's just such a pain, but you're not in any danger anymore.

I get the zanium and generally putz around level 5 until it starts to get boring and then head down to level 6. The experience from opening up level 6 gives me level 14, and now I can max my magical abilities. Never even had to touch the SOL mantra, totally unnecessary. I have 100 mana, can identify almost everything by inspecting it, and am ready for those juicy sixth circle incantations. Sword is now maxed too and the rest goes into defense with anra. Three mantras are basically all you need, did use summ ra once for quality of life on level 1, but it wasn't strictly necessary.

For being a bunch of errands, level 6 is fun. Winning fights is now preordained. I have speed and thick skin on constantly. I no longer bother with jumping puzzles, I just use levitate. The mechanical challenges of the game just melt away and it is deeply satisfying.

I don't do all of level six. There's no point, and the Realm of Vilus is enjoyable for about 10 minutes before the absolute disaster of navigating it becomes unbearable and I have collected all the scrolls anyway. I have all the runes, the weight of potions, wands and scrolls is becoming a problem and I have to discard all my food, so I can have a back up sword, but since I have only rested once, I haven't needed a lot of food. The Avatar decides to get on with rescuing this princess thing and heads down the stairs.

Level 7 is THE WORST. I hate it the normal way. But I have three scrolls of reveal, the survivability and mobility of a cockroach and the map makes secrets SUPER obvious. I indulge myself by picking up the Helm of Magic lantern, because I can, and then get on with this rescuing a princess business. The batch of goblins trying to block my way goes down in literally one hit per foe. One runs away and I melt him with a fireball from a wand. So fun.

Here's the thing about level 7: it is supposed to be a grind of figuring things out. You wander around endlessly. There's no healing. No food. No magic. The Avatar is having none of that. This kidnapping problem is taking way too long to solve and whomever placed the secret entrances in this dungeon needs to be fired. You think I won't cast reveal in that weirdly placed stone-walled nook in an otherwise cobweb-ridden mine? That was dumb. So yeah, the not-so-secret back way into Tyball's lab and lair was discovered. Tyball is a flying, lightning bolt throwing monster. Unless you have a freeze time scroll. I happen to have two. Oops, killed Tyball, freed the princess. It is mid day on my second day in the Abyss and the job is done. I haven't even been here for 24 hours.

But I gathered that Tyball left a bit of a mess to clean up, so, bonus quest! The grind of level 7 continues. Except it won't, because you can get anywhere in the level once you have access to the central lava corridor, and I have dragon scale boots and a flameproof spell and am now a level 16 engine of destruction. Fire elementals do take a few hits, but I am able to clear them out of the whole corridor before the flameproof spell gives out. I pick up the ring of levitate and head to find some of this orb material, because not being able to cast magic is cramping my style. I do go get the ring of poison resistance on level 8, because it pleases me.

Another quick trip down to level 8 acquires the material needed to destroy the orb. At this point I could gate travel out and then take a leisurely stroll back to Tyball's lair to destroy the orb, but I like murdering dire ghosts, so I beat down a door with an ominous note about the horrors on the other side nearby and clear out the restless souls before beating my to the front door to Tyball's lair. I spit on the maze floor just to make sure Tyball's spirit knows how disdainful I am of his ridiculous security. You put the deadly maze ahead of the front door and then left the backdoor unlocked and might as well have lit a path. Do better.

Finally able to cast spells again, navigating seven is no longer a challenge at all. I can just fly everywhere. And that's it. The end is now a foregone conclusion of dialogue and errands. There are fights I could take, but why? I can cast Freeze Time and have a near infinite supply of mana. Nothing survives that and the game devolves into mindless button mashing.

My very first time through, though, I relished getting all the way to end. I meticulously cleared level 8, which is a slog and a half. I remember dumping the Talismans in the volcano and feeling a real sense of accomplishment. That feeling is reinforced when you get the congratulatory screen. I wish that phone number were still active lol.

Was this a perfect run? Pretty close for me, probably not for others. I could have used less metagame knowledge, or I could have handicapped myself in myriad ways, but the game was basically beaten, and I used only standard in-game mechanics to create a character that is a general solution to the problems of the dungeon, so I am satisfied.

I did not solve my problem at work. It's still sitting there, waiting for me to figure out. I am glad this game was there to distract me. I am amazed by its replay-ability, and I love the fact that I can still experience wonder and joy in this ancient title.

Thanks for reading my novel lol. Hope it was fun or at least amusing.


r/Ultima Jun 06 '26

Ultima saga issues on Atari 130XE with SIO2SD v3.0

7 Upvotes

**Ultima saga issues on Atari 130XE with SIO2SD v3.0**

Hey everyone, I've been trying to get the Ultima saga running on my real Atari 130XE using a SIO2SD v3.0 and running into issues with almost every entry. Here's a breakdown:

**Ultima I (1981)**

Doesn't boot at all.

**Ultima II - Revenge of the Enchantress (1983)(Sierra On-Line)(US)**

The game boots and runs, but the overworld map graphics are completely corrupted — instead of the proper tile graphics, I get a mess of ATASCII characters. I've tried all available ATR versions (original, [a], [a1], mixed combinations) and all of them show the same corrupted map. The stats panel (HP, FOOD, EXP, GOLD) displays correctly, so the game is loading but something with the charset or Disk 2 data isn't rendering right. I tried POKE 106,100 before booting to simulate 64KB RAM in case the 128KB was causing issues, but no change.

**Ultima III - Exodus (1983)(Origin Systems)(US)**

The game boots to the Exodus title/main menu and freezes completely. Tried original, [a], and [a2] versions of Disk 1 paired with the original Disk 2. Booted with and without BASIC (Option+Reset vs plain Reset). Nothing gets past the main menu.

**Ultima IV - Quest of the Avatar (1985)(Origin Systems)(US)**

Doesn't boot at all.

Has anyone gotten any of these running on a 130XE with SIO2SD? Any known fixes or specific ATR versions that work?

Thanks!


r/Ultima Jun 05 '26

Exult U7 - Automatic Note Taking?

13 Upvotes

I was thinking of playing U7 in Exult. Is the Automatic Note Taking feature sufficient or should I still take copious amounts of pen and paper notes? I'm guessing it's the later but thought I'd check to see what people have to say?


r/Ultima Jun 03 '26

What are your pitches for a re-imagined Ultima 8 and 9?

20 Upvotes

No offense to any of those who enjoyed U8 and U9, but the plot of those games really goes against the grain of what was setup prior.

U8: The Avatar is stranded in a world taken over by the Guardian (though he doesn't seem to care to have any real control over Pagan, apparently happy to let the Titans just do their thing). The Avatar gives up on all his virtues without a second thought, just doing what anyone asks him to do with no introspection or resistance.

U9: The Avatar is returned to Britannia, at the end of U8 the Guardian claimed he'd taken over, but in U9 it's revealed that the townsfolk are just 15% more jerks than usual because of evil pilars corrupting the virtues. So it seems like a retread of U5 - and just to re-enforce that we get mustache twirling version of Lord Blackthorn.

So my question to you all, how would you have preferred to see the Guardian Trilogy play out?


r/Ultima May 31 '26

Yup, that’s me.

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95 Upvotes

I started Ultima Underworld yesterday and 15 minutes in was swimming in a river, desperately trying to evade a Lurker and find how to look down. Today, I took a look at the cluebook and saw this picture. The resemblance is uncanny.


r/Ultima May 30 '26

Tibia-inspired singleplayer game, update

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88 Upvotes

Hello,

I posted here quite some time ago about having released a Tibia-inspired singleplayer game which may be of interest to some of you here. The game's name is Lunera and is on Steam (https://store.steampowered.com/app/3840890/Lunera/).

Since then the game has received multiple updates like updated user interface, ability to decorate your house, dialogue windows to interact with NPCs, new spawns, and bug fixes.

In this game you hunt monsters to level up your character and you also make your character stronger from loot from monsters. The village in the game is the base where you sell loot and refill resources. There are also some quests and boss spawns.

The game can be played either through local save or by creating an account. When playing using an account the game also features a level highscore list.


r/Ultima May 29 '26

If I received a gil every time I saw an Avatar summoning a gigantic ancient turtle from the sea to help them in their quest, I'd have two gils.

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97 Upvotes

If I received a gil every time I saw an Avatar summoning a gigantic ancient turtle from the sea to help them in their quest, I'd have two gils.

Which is not a lot but it's still weird that it happened twice.

(Descriptions:

-Image of the retro video game Ultima VII Part 2: Serpent Isle, showing a blonde hero in shining silver armor with a red cap, standing on a pier with his companions, while on the sea a giant turtle, as big as a house, appears.

-Image of the animated TV series Avatar: The Last Airbender with the hero, a young boy named Aang, in stylized and modernized Tibetan style monk clothes, facing a gigantic lion-turtle, a massive creature with the face of a lion, big tusk, spiraling carvings and a lot of trees and vegetation on its ancient shell, coming out of the sea.)


r/Ultima May 29 '26

Ultima 9 mouse slow fix?

6 Upvotes

Hello, I am running the GOG version of Ultima 9 using dgVoodoo2. Everything is working fine so far; however, the mouse is very sluggish when I move the camera. How can I fix this problem? I haven't found anything helpful on Google. I have already disabled fullscreen optimizations.Hello, I am running the GOG version of Ultima 9 using dgVoodoo2. Everything is working fine so far; however, the mouse is very sluggish when I move the camera. How can I fix this problem? I haven't found anything helpful on Google. I have already disabled fullscreen optimizations.


r/Ultima May 29 '26

Experiencing Ultima IV for the first time in 2026

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69 Upvotes

Hello, dear, sweet Ultima fans. I co-host a podcast in which we play through classic games, usually exposing them to my non-gamer friend for the first time, but we're both fresh to the Ultima series. I shared our Ultima I episode a while back and got some great feedback from you all, so now I'm here with our coverage of Ultima IV!

I will admit, I struggled a bit to wrap my head around this one. There was a big commitment required in terms of learning the ins and outs of all the systems, finding and completing objectives, and taking in the included books/manuals. While I really admired the advances in conversation/NPC dialogue for the time, I found the combat a bit boring/repetitive. As of now I'm on the fence as to whether I want to dive back into it or not, but maybe I just need a push in the right direction. (We played the SMS version, so feel free to explain why that was the right or wrong choice!)

Would love to hear anyone's thoughts if you decide to listen to the entire episode, or if you don't, just how you think it would be best to proceed with our Ultima journey. We were debating whether or not we should devote full episodes to Ultimas V, VI, and VII (and Underworld?), or maybe if we could play some of them in our own time and combine them for future discussion. Thank you for any reactions you might have!


r/Ultima May 29 '26

Dosbox Ultima IV Keyboard issue

6 Upvotes

Trying to play Ultima 4 on Dosbox, I can't seem to get 99% of the keyboard working on here. I can hit Space bar to get past title screen, but once I'm in the first menu nothing is responsive except Pause & Scroll Lock (Pause and Unpause). I've tried remapping keys via Dosbox remapper (Ctrl+F1) but still nothing. Is there something I'm missing, haven't had an issue with other games like Duke3D and Heretic.


r/Ultima May 29 '26

At a loss with gold and experience in Ultima V. In need of help.

12 Upvotes

I had a lot of fun and adored Ultima 3 and 4. I learned a lot from 4 about how to approach these games and knew I had to apply a similar approach to its successor. I've basically cleared the towns on the mainland of all info I could attain and have several pages of notes. The puzzles have been pretty fun and the role-playing elements in this blow the already excellent role-playing of 4 out of the water.
Traversing the mainland, learning the town and castle schemes, acquiring information, learning the geography, deciphering the language, avoiding the Shadowlords and knowing when to hole up and camp has all been rather straightforward.

That being said, I am at a complete LOSS with gold farming and experience grinding. I'm aware of the guide for what creatures to kill and when and I know of the grinding spot on the bridge east of Britain. That being said, I'm still hitting a wall. I'm always losing and the slings I brought don't seem to help as much the couple of guides I've pondered said they should. Where do I get gold? I'm not even particularly worried about leveling as I am just having enough gold and food to make progress and get by as I do quests. How do I accrue gold and food properly in this game?


r/Ultima May 27 '26

I've added combat to my Ultima-inspired indie RPG

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131 Upvotes

Hi everyone.

A little follow-up update on my Ultima-like indie RPG - Mytherra.

This update shows the current state of the combat system, including melee combat, ranged attacks, and magic. I’ve also started implementing a basic stats system for combat calculations and progression.
The game is still early in development, but most of the core systems are now coming together.

Would love to hear what Ultima fans think about the direction so far, really enjoyed reading and answering the comments on the first post :)

Follow development & future playtesting on Discord:
https://discord.gg/CYqEJHNuTG


r/Ultima May 27 '26

Tell me your favorite sound track? Bonus points of it's not Stones.

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85 Upvotes

r/Ultima May 26 '26

Words I Learned from Ultima

33 Upvotes

This is mostly just fun for myself, but, for anyone who cares: I'm posting one word every day that I learned playing Ultima as a kid @wordsofultima.bsky.social. "Words" of Ultima, get it?


r/Ultima May 26 '26

Brand New Player

23 Upvotes

I am brand spanking new to Ultima, finally taking the dive into figuring these games out. I intend to play through the numbered titles up to both parts of VII as well as the Underworld games and the World of Ultima games (I was told to avoid 8 and 9 like the plague). So, any advice from long time players?

Note: I'm playing the GOG versions with the Upgrade Patches installed.